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Juicy Actions for Magic Time preview
Unity

Juicy Actions for Magic Time

By Magic Pig Games / Infinity PBR

FREE

About Juicy Actions for Magic Time

Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.

This is an INTEGRATION PACKAGE between Juicy Actions and Magic Time. Install both packages and unlock deep timescale control from your action sequences, with full per-object clock awareness built into the Juicy Actions runtime.

What you get:
• Set Magic Time Timescale action — animate any LocalTimeScale asset to a target value over time, with curve-based easing, base value restoration, sequential or random target selection, and pause awareness
• Set TimeZone Timescale action — animate any TimeZone timescale over time with the same full feature set, targeting one or multiple zones per execution
• Clock Resolver — automatically registered at runtime; any GameObject that implements Magic Time's local time interface will have its Juicy Actions sequences run on that object's own local time — slow-mo on one enemy doesn't affect another

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