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Juicy Actions for Feel preview
Unity

Juicy Actions for Feel

By Magic Pig Games / Infinity PBR

FREE

About Juicy Actions for Feel

  • Tools, Systems & Learning > Development Tools & Automation
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions — transforms, audio, UI, logic, physics, camera, events, particles, and more — and trigger them from anywhere. Beginners get results fast. Experts get full control.

This is an INTEGRATION PACKAGE between Juicy Actions and Feel. Install both packages and unlock a full two-way bridge — trigger Feel feedbacks from Juicy Actions, and trigger Juicy Actions from Feel, all without code.

What you get:
- MMF Player Actions — play, stop, reset, and initialize any MMF_Player directly from a Juicy Actions sequence
- Shaker Actions — trigger camera shake, position shake, rotation shake, and scale shake
- Spring Actions — animate floats, position, rotation, and scale using Feel's spring system
- Sound Actions — play, stop, and control all sounds; set track volume
- Timescale Actions — freeze frame and set timescale from any sequence
- Haptics — trigger haptic presets from your action sequences
- Game Events — fire Feel MM Game Events as actions
- Custom Feel Feedbacks — two new feedbacks available inside MMF_Player: trigger any Juicy Actions executor from a Feel sequence, and execute actions when a Feel event fires
- Event Bridges — react to Feel events (MMF_Player start, complete, shaker events, MM Game Events) by automatically firing any ActionExecutor

Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.

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