About Juicy Actions for DOTween
Juicy Actions is an Action System that drives game logic and effects without code. Build sequences of reusable, ScriptableObject-based actions -- transforms, audio, UI, logic, physics, camera, events, particles, and more -- and trigger them from anywhere. Beginners get results fast. Experts get full control.
This is an INTEGRATION PACKAGE between Juicy Actions and DOTween. Install both packages and unlock 60+ DOTween-powered actions that plug directly into the Juicy Actions system -- keeping all the orchestration, sequencing, and multi-target features you already rely on.
What you get:
- Transform -- move, rotate, scale, local move, local rotate, jump, local jump, look at, path, local path, and all blendable variants
- Special Effects -- shake position, rotation, and scale; punch position, rotation, and scale
- Audio -- fade volume, adjust pitch, and animate AudioMixer float parameters
- Camera -- field of view, ortho size, aspect, near/far clip planes, background color, and pixel/rect
- Lighting -- animate light color, intensity, and shadow strength
- Materials -- animate color, fade, float, offset, tiling, and vector properties
- UI -- fade CanvasGroup, animate graphic color/fade, image fill amount, anchor positions, size delta, pivot, and punch anchor
- Rigidbody & Rigidbody2D -- physics-based move, rotate, and jump
- Sprite & Trail -- sprite color/fade, trail start/end width, and trail time
- Clock Integration -- all tweens respect Juicy Actions pause, resume, and timescale automatically
- DOTween Easing -- full Ease enum (OutQuad, InBounce, InOutElastic, etc.) plus Yoyo, Restart, and Incremental loop types, delay, From tweens, and auto-kill
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.
This is an INTEGRATION PACKAGE between Juicy Actions and DOTween. Install both packages and unlock 60+ DOTween-powered actions that plug directly into the Juicy Actions system -- keeping all the orchestration, sequencing, and multi-target features you already rely on.
What you get:
- Transform -- move, rotate, scale, local move, local rotate, jump, local jump, look at, path, local path, and all blendable variants
- Special Effects -- shake position, rotation, and scale; punch position, rotation, and scale
- Audio -- fade volume, adjust pitch, and animate AudioMixer float parameters
- Camera -- field of view, ortho size, aspect, near/far clip planes, background color, and pixel/rect
- Lighting -- animate light color, intensity, and shadow strength
- Materials -- animate color, fade, float, offset, tiling, and vector properties
- UI -- fade CanvasGroup, animate graphic color/fade, image fill amount, anchor positions, size delta, pivot, and punch anchor
- Rigidbody & Rigidbody2D -- physics-based move, rotate, and jump
- Sprite & Trail -- sprite color/fade, trail start/end width, and trail time
- Clock Integration -- all tweens respect Juicy Actions pause, resume, and timescale automatically
- DOTween Easing -- full Ease enum (OutQuad, InBounce, InOutElastic, etc.) plus Yoyo, Restart, and Incremental loop types, delay, From tweens, and auto-kill
Juicy Actions speeds up development, enables better game-feel just by dragging objects into fields. Straight forward for beginners, powerful extensibility for experts.