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Juicy Action Integration for Game Creator 2 preview
Unity

Juicy Action Integration for Game Creator 2

By Auxilium

$29.99

About Juicy Action Integration for Game Creator 2

Make it feel good. From a trigger.

Great games are built on small moments of feel. Juicy Actions gives you those moments, the squashes, springs, shakes and pops. This package puts every one of them in the hands of Game Creator 2 visual scripting.

Run any Juicy Actions effect from a Game Creator 2 trigger, quest or cutscene. A chest springs open, a coin shakes as you grab it, a door stretches as it swings. Execute a full action runner or a single trigger component, stop it, or restart a looping effect. One node, instant feel.

Override the fields of an action before it plays. Make the same shake gentle for a light hit and violent for a heavy one, or scale a bounce by how much health was restored. Numbers, text and switches can all be overridden from your visual scripting, so one effect covers a hundred situations.

Juicy Actions uses a shared Blackboard for values and events. This package hands it to Game Creator 2. Set and read numbers, text and switches, add to a running total, send events, and let Juicy Actions and Game Creator 2 talk to each other freely.

Every effect that starts or finishes, and every Blackboard change, is a Game Creator 2 trigger. Start a follow up when a shake ends, update a counter when a value changes, or branch your logic on whether an effect is still playing.

Set the time scale of an effect for slow motion feel, toggle auto restart on a loop, and check whether anything is playing before you fire the next one.

Point a node at the object or anything inside it, and it finds the Juicy Actions component on its own. Every value accepts variables, formulas and other nodes.

Suitable for any genre. RPGs, platformers, puzzle games, mobile games, anything that wants to feel alive in the player's hands.

Made by Auxilium. We read every Discord message and we ship updates based on what users ask for.

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