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JuiceBox - PlayMaker 2 Integration preview
Unity

JuiceBox - PlayMaker 2 Integration

By Digital Dust Inc

$20

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10. The latest store price is $20.

Recorded prices for JuiceBox - PlayMaker 2 Integration 4 price observations from Sep 20, 2026 to Nov 1, 2026. Lowest recorded price $10. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Sep 20, 2026: $10. Unity New Release Discount 2026-09-20 2026-10-04 Sep 20, 2026: $20. Unity First Price 2026-09-20 2026-09-20 Sep 20, 2026: $10. Unity New Release Discount 2026-09-20 2026-10-04 Nov 1, 2026: $20. Latest store price Sep 20, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price
$10Unity New Release Discount 2026-09-20 2026-10-04
$20Unity First Price 2026-09-20 2026-09-20
$10Unity New Release Discount 2026-09-20 2026-10-04

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About JuiceBox - PlayMaker 2 Integration

  • Tools, Systems & Learning > Development Tools & Automation
JuiceBox is a node-based animation tool for Unity. You build a sequence in its graph editor from tweens, follows, swings, shakes, waits and loops, point it at any GameObject, and it plays. This package is the bridge: everything you author in that graph becomes something a PlayMaker 2 FSM can start, stop, and steer. Whether you want to create playmaker tweens or author full animation trees, JuiceBox can do it.

This extension puts JuiceBox animation sequences into the PlayMaker 2 action browser, so any state can fire a hit flash, a bounce, a screen shake or a UI transition, then carry on the moment it finishes. PlayMaker is the visual state machine editor for Unity: you build an FSM from states, events and transitions on a graph, use parallel regions when two things need to run at once, and get sophisticated behavior without writing or recompiling C#. No code, no glue scripts, no coroutines. Your animation work stays visual, the same way your scripting does.

JuiceBox comes with a full set of helpful documentation that will walk you through how to make advanced effects the right way. JuiceBox works perfectly and allows you to iterate quickly, whether you need a simple animation or more sophisticated behavior.

Rapid retriggering is handled for you. Play Sequence Unique lets you pick what happens when the animation is already running, ignore the new call, restart it, or queue behind it, so a spam-clicked button or a fast-repeating hit reaction behaves the way you meant it to.

Every run can be captured in a Sequence Handle variable, a new PlayMaker variable type that passes between states like any other. Hold on to one animation and stop, pause or retime that run alone while everything else keeps playing.

Animations can follow your FSM too. Push any PlayMaker variable into a named sequence parameter each frame, and a health bar, charge meter or aim offset tracks your game state with no glue scripts.

Requires JuiceBox Pro and PlayMaker 2, both sold separately.

Unity price last checked .

Prices and availability may change.