Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
FREE
Latest store price
FREE
Unity First Price 2026-06-20 2026-06-27
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
Tools, Systems & Learning > Development Tools & Automation
JuiceBox Free is a visual animation system that lets you animate GameObjects with a drag-and-drop graph editor. In Unity, animation often means two different things: 1. Character Animation: rigs, humanoids, blend trees, locomotion, and character controllers. 2. Everything else: UI motion, camera movement, object feedback, pickups, hit reactions, environmental motion, transform changes, material changes, procedural effects, and gameplay-responsive motion. JuiceBox is built as a full visual animation system for that second category. Create tweens, follows, shakes, and chained animation sequences without Animator controllers, animation clips, Timeline tracks, or boilerplate code. Add one component to a GameObject, open the JuiceBox graph, connect effects, and tune the motion visually. Use JuiceBox Free for: UI buttons, menus, popups, and transitions. Camera shake and impact feedback. Object movement and target following. Pickup effects and hit reactions. Simple game feel and juice effects. Quick animation prototypes without custom lerp scripts. Visual animation workflows for common non-character motion. More than a tweening library. Tweens are great when you know the start point, end point, and duration ahead of time, but game motion often needs to react to changing values, moving targets, interruptions, or gameplay events. JuiceBox gives you visual tools for both simple and responsive motion. Free forever, not a time-limited trial. If you have used DOTween, LeanTween, or a hand-rolled lerp helper, JuiceBox Free is the visual alternative: the same easing and duration control, plus springs and follows, edited in a graph instead of chained in code. A reasonable first animation tool for beginners, and a fast polish pass for everyone else. Tweens interpolate from one value to another over a fixed duration using easing. They are ideal for UI transitions, scripted movement, camera cuts, and simple object animation. Follows chase a changing target using velocity and spring-style motion. They are useful for cameras, moving UI values, homing objects, health bars, and anything that needs to smoothly track a value that may change at runtime. Shakes create oscillating motion for camera shake, damage feedback, environmental movement, impact effects, rumble, and other game feel animations. Sequences let you chain multiple effects together in one visual graph. Build a panel animation, follow a target, trigger a shake, wait for a condition, then continue the sequence without building an Animator state machine.
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