Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price |
About Journey – UI Kit & Puzzle Demo
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Stylized
- Audio > Music
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Welcome to Island Journey – Mobile Game UI Kit!
This friendly and colorful UI collection is designed to help you create a polished mobile game without building every screen from scratch.
The package includes buttons, panels, icons, avatars, backgrounds, shop interfaces, profile screens, ranking layouts, settings, popups, gameplay HUD elements, and result screens—all organized into connected demo scenes.
Most example settings can be adjusted directly through the Unity Inspector, making the package approachable for designers and developers who prefer an easy visual workflow.
Why You’ll Love This Pack
A complete UI flow from Splash to Result
More than 500 ready-to-use PNG assets
Editable SVG source files included
Designed for portrait mobile games
Functional UI examples—not only static layouts
Inspector-friendly values and references
Includes a playable puzzle game example
Suitable for casual, puzzle, adventure, educational, and children’s games
What’s Included
UI and Art Assets
500+ standalone PNG assets
Editable SVG source files
4+ colorful backgrounds
10+ character avatars
160+ button and control variations
250+ icons and item graphics
10+ pattern designs
Multiple panels, boards, popups, headers, and navigation elements
Image-based font and number designs
Coin, Gem, Heart, Bomb, Reward, Rank, Shop, and Profile elements
Transparent 32-bit PNG files
Mobile-friendly cartoon art style
Five Connected Demo Scenes
SplashText-based intro with fade-in and fade-out transition.
TitleAnimated scene transition, Play navigation, Login, Sign Up, Credits, Ads preview, and functional Settings popup.
Home / LobbyProfile, Shop, Items, Ranking, Daily Reward, Settings, Start panel, scrolling content, tab switching, highlights, and advertisement preview examples.
PlayA complete playable Hex Letter Blast mini-game with score, stages, lives, countdown timer, boosters, sound effects, and responsive game-board generation.
ResultSequential result presentation with animated score counting, stage progress, star rating, earned Coins, sound effects, and looping result music support.
Playable Hex Letter Blast Demo
The included sample game demonstrates how the UI can be used in a real gameplay flow.
Players tap matching connected letters on a hexagonal board. Groups of three or more letters can be selected and destroyed to earn points and additional time.
Included gameplay examples:
Configurable 5×5 hexagonal board
Expandable support for 6×6, 7×7, and 8×8 boards
Connected-letter group detection
Tap once to select and tap again to destroy
Tile explosion and refill animations
Random letter generation
Score calculation
Stage names such as Stage 1-1, 1-2, 1-3, and 1-4
Increasing board difficulty
Countdown progress bar
Green, yellow, and red time states
Maximum time limit
Time bonuses when clearing tiles
Three-heart life system
Bomb helper item
Ready-Go introduction
Gameplay and result audio flow
Score transfer from Play to Result
Result stars and Coin reward examples
The gameplay system is included as an example and can be customized or replaced with your own game logic.
Functional UI Examples
Shop
Coin, Gem, and Heart tabs
Active-tab highlights
Immediate content switching
Fade transitions
Free Coin and Free Gem advertisement preview popups
Closeable example ad banner
Profile and Item Screens
Vertical scrolling for long Profile content
Scrollable Item collection
Consistent item arrangement
Select and Selected visual states
Ranking
Scrollable player list
Fixed personal ranking board
Supports longer ranking lists
Settings
Sound-volume slider
Music-volume slider
Vibration toggle
Song name display
Previous and next song controls
Saved settings using PlayerPrefs
Shared button-tap sound system
Settings can be reused across scenes
Audio Flow
Scene-specific looping background music support
Button tap sounds
Ready-Go sound
Match and score sound
Timeout and heart-loss sound
End-game sound
Result reveal sound
Result background music
Music and sound volumes controlled from Settings
Audio references can easily be replaced through the Inspector.
Result and Reward System
The Result scene includes an animated presentation sequence:
Score counts from zero to the final score
Reached stage and progress bar appear
Earned stars are revealed one by one
Coin rewards count from zero to the final amount
Default reward values can be changed through the Inspector:
100 points: 1 Star
300 points: 2 Stars
600 points: 3 Stars
Every 10 points: 1 Coin
These values are provided as examples and can be adjusted without modifying the UI layout.
This friendly and colorful UI collection is designed to help you create a polished mobile game without building every screen from scratch.
The package includes buttons, panels, icons, avatars, backgrounds, shop interfaces, profile screens, ranking layouts, settings, popups, gameplay HUD elements, and result screens—all organized into connected demo scenes.
Most example settings can be adjusted directly through the Unity Inspector, making the package approachable for designers and developers who prefer an easy visual workflow.
Why You’ll Love This Pack
A complete UI flow from Splash to Result
More than 500 ready-to-use PNG assets
Editable SVG source files included
Designed for portrait mobile games
Functional UI examples—not only static layouts
Inspector-friendly values and references
Includes a playable puzzle game example
Suitable for casual, puzzle, adventure, educational, and children’s games
What’s Included
UI and Art Assets
500+ standalone PNG assets
Editable SVG source files
4+ colorful backgrounds
10+ character avatars
160+ button and control variations
250+ icons and item graphics
10+ pattern designs
Multiple panels, boards, popups, headers, and navigation elements
Image-based font and number designs
Coin, Gem, Heart, Bomb, Reward, Rank, Shop, and Profile elements
Transparent 32-bit PNG files
Mobile-friendly cartoon art style
Five Connected Demo Scenes
SplashText-based intro with fade-in and fade-out transition.
TitleAnimated scene transition, Play navigation, Login, Sign Up, Credits, Ads preview, and functional Settings popup.
Home / LobbyProfile, Shop, Items, Ranking, Daily Reward, Settings, Start panel, scrolling content, tab switching, highlights, and advertisement preview examples.
PlayA complete playable Hex Letter Blast mini-game with score, stages, lives, countdown timer, boosters, sound effects, and responsive game-board generation.
ResultSequential result presentation with animated score counting, stage progress, star rating, earned Coins, sound effects, and looping result music support.
Playable Hex Letter Blast Demo
The included sample game demonstrates how the UI can be used in a real gameplay flow.
Players tap matching connected letters on a hexagonal board. Groups of three or more letters can be selected and destroyed to earn points and additional time.
Included gameplay examples:
Configurable 5×5 hexagonal board
Expandable support for 6×6, 7×7, and 8×8 boards
Connected-letter group detection
Tap once to select and tap again to destroy
Tile explosion and refill animations
Random letter generation
Score calculation
Stage names such as Stage 1-1, 1-2, 1-3, and 1-4
Increasing board difficulty
Countdown progress bar
Green, yellow, and red time states
Maximum time limit
Time bonuses when clearing tiles
Three-heart life system
Bomb helper item
Ready-Go introduction
Gameplay and result audio flow
Score transfer from Play to Result
Result stars and Coin reward examples
The gameplay system is included as an example and can be customized or replaced with your own game logic.
Functional UI Examples
Shop
Coin, Gem, and Heart tabs
Active-tab highlights
Immediate content switching
Fade transitions
Free Coin and Free Gem advertisement preview popups
Closeable example ad banner
Profile and Item Screens
Vertical scrolling for long Profile content
Scrollable Item collection
Consistent item arrangement
Select and Selected visual states
Ranking
Scrollable player list
Fixed personal ranking board
Supports longer ranking lists
Settings
Sound-volume slider
Music-volume slider
Vibration toggle
Song name display
Previous and next song controls
Saved settings using PlayerPrefs
Shared button-tap sound system
Settings can be reused across scenes
Audio Flow
Scene-specific looping background music support
Button tap sounds
Ready-Go sound
Match and score sound
Timeout and heart-loss sound
End-game sound
Result reveal sound
Result background music
Music and sound volumes controlled from Settings
Audio references can easily be replaced through the Inspector.
Result and Reward System
The Result scene includes an animated presentation sequence:
Score counts from zero to the final score
Reached stage and progress bar appear
Earned stars are revealed one by one
Coin rewards count from zero to the final amount
Default reward values can be changed through the Inspector:
100 points: 1 Star
300 points: 2 Stars
600 points: 3 Stars
Every 10 points: 1 Coin
These values are provided as examples and can be adjusted without modifying the UI layout.