Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.49. The latest store price is $24.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $12.49 | Unity New Release Discount 2026-07-29 2026-08-12 | |
| $24.99 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Josh’s Smart Scene Validator
- Tools, Systems & Learning > Development Tools & Automation
Josh Elder Smart Scene Validator is a professional Unity Editor tool that automatically scans your scenes for common mistakes, setup issues, hierarchy problems, performance risks, and build configuration errors before they become bugs.
Whether you're a solo developer, student, game jam participant, or part of a larger team, Smart Scene Validator helps you catch issues early and maintain cleaner, more reliable projects.
No more hunting through thousands of GameObjects looking for missing scripts, duplicate names, forgotten EventSystems, or Build Settings mistakes.
Simply open the validator, click Scan Current Scene, and review the results.
Features
Scene Validation
- Missing script detection
- Duplicate GameObject name detection
- Empty GameObject detection
- Main Camera validation
- Directional Light validation
- EventSystem validation
- Build Settings validation
- Scene inclusion checks
- Duplicate Build Settings entry detection
Performance Analysis
Detect scenes that exceed configurable limits for:
- Lights
- AudioSources
- ParticleSystems
Perfect for maintaining performance budgets across projects.
Auto-Fix System
Automatically fix common issues directly from the validation window.
Current auto-fixes include:
- Create Main Camera
- Create Directional Light
- Create EventSystem
- Add current scene to Build Settings
- Rename duplicate GameObjects
- Remove missing script components
- Remove empty GameObjects
- Remove duplicate Build Settings entries
Destructive operations include confirmation dialogs for safety.
Validation Profiles
Create reusable validation rules using ScriptableObjects.
Configure:
- Required scene objects
- Performance thresholds
- Build Settings checks
- Hierarchy rules
- Ignored object names
Use different profiles for:
- Mobile games
- PC games
- Horror games
- Student projects
- Internal studio standards
Reporting
Export validation reports to text files containing:
- Issue IDs
- Severity levels
- Categories
- Messages
- Suggested fixes
Useful for:
- QA reviews
- Coursework submissions
- Team collaboration
- Build preparation
Demo Scene Generator
Generate a complete demonstration scene containing intentional validation issues.
Perfect for:
- Learning the tool
- Testing workflows
- Demonstrating features to team members