Unity
Join The Dots Map Generator 2D
$39
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39. The latest store price is $39, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $39 | Latest store price |
About Join The Dots Map Generator 2D
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
As a hobbyist game developer focused on 2D games, working without an art and design team makes you realize that creating a functional and beautiful map, where the "Gameplay" that you have in your head comes alive, is the phase of the development process that consumes the most time to achieve mediocre results at best.
If you create an ideal map in your mind and assign it a value of 10 for comparative purposes, there would be two extreme situations. The first is if you have unlimited resources as a development team with artists, designers and programmers, in this case you can get a 9.5 value map in a reasonable amount of time let's say, again for comparison purposes, at a cost of 10 At the other extreme is an amateur developer who has himself and a lot of devotion to game development, well, with "MAP GENERATOR 2D" he will be able to obtain, in a minimum time, infinite maps of value 6 and with a set cost of 1.
In between these extreme scenarios will be all the larger or smaller studios and all the amateur developers who can take more or less quality time to develop their projects. All these cases, using "MAP GENERATOR 2D" will obtain maps with values above the ideal between 6 and 9.5 with a consumption of resources between 1 and 10.
If you create an ideal map in your mind and assign it a value of 10 for comparative purposes, there would be two extreme situations. The first is if you have unlimited resources as a development team with artists, designers and programmers, in this case you can get a 9.5 value map in a reasonable amount of time let's say, again for comparison purposes, at a cost of 10 At the other extreme is an amateur developer who has himself and a lot of devotion to game development, well, with "MAP GENERATOR 2D" he will be able to obtain, in a minimum time, infinite maps of value 6 and with a set cost of 1.
In between these extreme scenarios will be all the larger or smaller studios and all the amateur developers who can take more or less quality time to develop their projects. All these cases, using "MAP GENERATOR 2D" will obtain maps with values above the ideal between 6 and 9.5 with a consumption of resources between 1 and 10.