JOIN THE DOTS - EASY ANIMATOR CONTROLLER PRO
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price | |
| $24.99 | Unity New Release Discount 2026-10-15 2026-10-29 | |
| $24.99 | Unity New Release Discount 2026-10-15 2026-10-29 | |
| $49.99 | Unity First Price 2026-10-15 2026-10-15 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About JOIN THE DOTS - EASY ANIMATOR CONTROLLER PRO
- Tools, Systems & Learning > Development Tools & Automation
CNB Animation System generates complex Unity Animator Controllers from a single AnimationsSO configuration asset, reducing repetitive Animator setup and keeping animation logic organized, reusable and easier to maintain.
Instead of manually creating states, parameters, transitions and model-specific Animator setups, CNB helps you:
•Configure animation clips using semantic categories.
•Generate Animator states, parameters and transitions.
•Support Bool, Trigger and contextual position states.
•Generate CNBanimLinker integration.
•Create reusable character family prefabs.
•Support compatible models, Avatars and skins.
•Generate provider-specific Manual and AI integration contracts.
•Connect to your own controller, physics, input or AI architecture.
•Avoid scattering clip names and Animator parameters throughout gameplay code.
CNB uses a clear contract-based integration model. Your project can provide:
•An ICNBAnimationMotionProvider implementation for movement and environment data.
•An ICNBInputSource implementation for player or AI intentions.
•A generated Manual or AI adapter that translates those inputs into semantic animation states.
Your existing character controller, physics system, camera, Input System setup or AI architecture does not need to be replaced.
The included CNBControllerAndCamera package is a complete and functional companion demonstration for evaluation, testing and rapid setup. It is optional: production projects can use the CNB animation core with their own runtime architecture.