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JOIN THE DOTS - EASY ANIMATOR CONTROLLER PRO preview
Unity

JOIN THE DOTS - EASY ANIMATOR CONTROLLER PRO

By jointhedotsmapgenerator

$49.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $49.99.

Recorded prices for JOIN THE DOTS - EASY ANIMATOR CONTROLLER PRO 4 price observations from Oct 15, 2026 to Nov 4, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Oct 15, 2026: $49.99. Unity First Price 2026-10-15 2026-10-15 Oct 15, 2026: $24.99. Unity New Release Discount 2026-10-15 2026-10-29 Oct 15, 2026: $24.99. Unity New Release Discount 2026-10-15 2026-10-29 Nov 4, 2026: $49.99. Latest store price Oct 15, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$24.99Unity New Release Discount 2026-10-15 2026-10-29
$24.99Unity New Release Discount 2026-10-15 2026-10-29
$49.99Unity First Price 2026-10-15 2026-10-15

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About JOIN THE DOTS - EASY ANIMATOR CONTROLLER PRO

  • Tools, Systems & Learning > Development Tools & Automation
Turn animation system integration into a reusable production workflow.

CNB Animation System generates complex Unity Animator Controllers from a single AnimationsSO configuration asset, reducing repetitive Animator setup and keeping animation logic organized, reusable and easier to maintain.

Instead of manually creating states, parameters, transitions and model-specific Animator setups, CNB helps you:
•Configure animation clips using semantic categories.
•Generate Animator states, parameters and transitions.
•Support Bool, Trigger and contextual position states.
•Generate CNBanimLinker integration.
•Create reusable character family prefabs.
•Support compatible models, Avatars and skins.
•Generate provider-specific Manual and AI integration contracts.
•Connect to your own controller, physics, input or AI architecture.
•Avoid scattering clip names and Animator parameters throughout gameplay code.

CNB uses a clear contract-based integration model. Your project can provide:
•An ICNBAnimationMotionProvider implementation for movement and environment data.
•An ICNBInputSource implementation for player or AI intentions.
•A generated Manual or AI adapter that translates those inputs into semantic animation states.

Your existing character controller, physics system, camera, Input System setup or AI architecture does not need to be replaced.

The included CNBControllerAndCamera package is a complete and functional companion demonstration for evaluation, testing and rapid setup. It is optional: production projects can use the CNB animation core with their own runtime architecture.

Unity price last checked .

Prices and availability may change.