Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-08-06 2026-08-06 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About JOIN THE DOTS ADAPTATIVE ORBITAL CAMERA
What problem does it solve?
Setting up a responsive, collision-aware orbital camera that follows a character, respects level geometry, and can smoothly change behavior across different areas of a level is time-consuming and error-prone. Most developers end up hand-coding camera logic, tuning magic numbers, and fighting camera clipping through walls. This package removes all of that: you drop in the components, calibrate visually in the Inspector (in both Edit Mode and Play Mode), and everything is applied instantly in real time.
Who is it for?
Perfect for solo developers, small teams, prototypers, and anyone building third-person, 2.5D, or hybrid-perspective games who wants a polished camera experience quickly, and the freedom to fine-tune it without deep programming knowledge.
Key Features
• Orbital camera that follows your character with smooth yaw, pitch and zoom, and configurable angle limits.
• "Flavor" system -- create multiple named camera calibration profiles and switch between them at runtime for completely different camera feels in the same project.
• 2.5D and 3D support -- each Flavor can constrain movement to a single axis for side-scrolling gameplay, or use full 3D freedom.
• Trigger-based Flavor zones -- automatically change the camera Flavor when the character walks into a designated zone in your level, with no scripting required.
• Obstacle avoidance -- the camera intelligently zooms in to avoid clipping through walls and geometry, then smoothly returns when clear.
• Real-time calibration -- every parameter updates instantly in the Inspector, both in Edit Mode and while playing, so you can tune the exact feel you want without restarting.
• One-stick and two-stick control modes, plus mouse and gamepad support via Unity's Input System.
• Automatic character & camera setup through an initializer, so you can get running in minutes.
• Smooth Flavor transitions with configurable blend times so switches never feel jarring.
Spend your time building your game, not fighting your camera.