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Jelly Loop Jam | Sorting Puzzle Template + Level Editors preview
Unity

Jelly Loop Jam | Sorting Puzzle Template + Level Editors

By Ragendom

$49.99

About Jelly Loop Jam | Sorting Puzzle Template + Level Editors

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Jelly Loop Jam - Sorting Puzzle Template + Editor is a complete game development template designed for creating and customizing jelly color-sorting puzzle games where players tap bowls to collect matching jelly balls extracted from a softbody image on a conveyor belt. The gameplay structure is inspired by popular hyper-casual sorting titles, such as Sand Loop, Sand Jam, and Jelly Loop.
It includes a full gameplay loop, Voronoi-based softbody jelly physics simulation, automatic level generation from photographs, three in-game boosters, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, rapid prototyping, and production-ready casual or hyper-casual puzzle games.
OUR ADVANTAGES
Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and editor utilities
Easy visual, color, and gameplay customization
Clean, modular, and extendable Unity codebase

TEMPLATE INCLUDES
Jelly Sorting Puzzle Gameplay
Voronoi-based soft-body jelly ball physics simulation
Tap-to-sort bowl mechanic with BFS pathfinding click detection
Conveyor belt system with jelly extraction and liquid fill animations
Color-coded bowls with mystery bowl support (hidden colors)
Smooth and satisfying hyper-casual puzzle gameplay loop

Level Editor & Data System
220 Unique levels included
Built-in level editor scene integrated with the Unity Editor (no Play mode required)
Visual bowl grid editor with Select Bowls and Edit Cells modes
Image import tool with inline palette editor and re-rollable K-means++ color seeds
Automatic color distribution based on image coverage
JSON-based level export and import system
Auto Level Generator for batch-creating levels from image folders
Configurable ranges for colors, grid size, mystery bowls, and booster counts

Boosters & Gameplay Systems
Three built-in boosters: Extra Slot, Shuffle, and Magic Pick
Level-based booster unlock system with tutorial popups
Extendable booster architecture for adding custom abilities
Flexible per-level booster configuration through JSON

Color & Visual Tools
K-means++ image quantization system for converting images into jelly grids
Re-rollable seed system for generating varied color palettes
Voronoi soft-body rendering with adjustable physics parameters (gravity, damping, jiggle)
Easy replacement of materials, models, and visual effects

Developer & Debug Tools
In-game Developer Settings panel for level navigation and ad testing
Keyboard shortcuts for fast level switching and booster unlocking
Clean namespace structure
Modular GameManager architecture

Customization Friendly
Easily replace visuals, UI elements, and animations
JSON-driven level configuration with no hardcoded gameplay rules
Generate new levels instantly by importing your own images
Designed as a flexible foundation template rather than a locked system

Ads are NOT Implemented
Supported Platforms
iOS
Android
WebGL
Desktop

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