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Japanese Town - Low Poly Kit preview
Unity

Japanese Town - Low Poly Kit

By TiltShift

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.

Recorded prices for Japanese Town - Low Poly Kit 2 price observations from Oct 12, 2026 to Nov 2, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Oct 12, 2026: $19.98. Unity First Price 2026-10-12 2026-10-12 Nov 2, 2026: $19.99. Latest store price Oct 12, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$19.99Latest store price
$19.98Unity First Price 2026-10-12 2026-10-12

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Japanese Town - Low Poly Kit

  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Nature & Countryside
  • Theme > Buildings & Infrastructure
  • Art & Visuals > 3D
  • Theme > Historical
Japanese Town is a low poly kit for building a traditional Japanese town in Unity. You get 49 models and a lighter cherry tree variant as prefabs with colliders, plus two demo scenes. Use it for stylized games set in old Japan: a street of shops and houses, a shrine or temple level, a festival street, an onsen village or a hub area.

The whole kit shares four materials, and almost every face samples one 256 × 256 palette texture. 23 of the models carry 72 kanji signs (tea house, inn, sake shop, shrine, summer festival and more) from one 1024 × 1024 sign atlas.

WHAT'S INCLUDED

50 prefabs (49 models + SakuraTree_Lite) in 8 category folders, each with a collider and marked static
50 FBX meshes, plus 4 collision meshes without the water surface for KoiPond, OnsenPool, Temizuya and Minka
4 kit materials (palette, glass/water, glow, signs) and 6 demo scene materials
2 PNG textures: the palette and the kanji sign atlas
2 demo scenes without scripts: Demo_JapaneseTown_Village and Demo_JapaneseTown_Catalog (every prefab, grouped by category)
Support/BuiltInRP_Materials.unitypackage for the Built-in Render Pipeline
Documentation (README.md) with the triangle count and size of every model, snap steps, materials, colliders and render pipeline notes

THE 49 MODELS

Buildings (8): Machiya, MachiyaInn, MachiyaSake, Ryokan, Kura (storehouse), Minka (thatched farmhouse), Watchtower, TownGate
Shrine and temple (10): Torii, ToriiSmall, ShrineHall, Temizuya (purification pavilion), EmaRack, Komainu (pair of guardian statues), Hokora (wayside shrine), Pagoda, BellTower, TaikoDrum
Onsen (4): OnsenHouse, OnsenPool, OnsenBench, OnsenBuckets
Street props and lanterns (7): StoneLantern, YukimiLantern, FestivalLanterns, Nobori (banners), Yatai (food stall), TeaBench, Rickshaw
Modular walls, fences and paths (8): TsuijiWall, TsuijiWallCorner, TsuijiGate, WoodFence, BambooFence, StonePath, StoneSteps, SteppingStones
Water and bridges (3): KoiPond, TaikoBridge (arched drum bridge), WoodBridge
Trees and plants (4 + 1 variant): SakuraTree, SakuraTree_Lite, Bush, BushSmall, MossMound
Rocks (5): RockLarge, RockCluster, RockMedium, RockSmall, RockFlat

Some models are variants of each other. The three machiya share one house body with a tea house, inn or sake shop front. ToriiSmall is a smaller torii, OnsenBench a variant of TeaBench and BushSmall a smaller Bush.

TECHNICAL DETAILS

Triangles: 164 to 33,678 per model (median 4,032), 301,332 for all 49 models. SakuraTree_Lite: 13,638.
Heaviest models: Pagoda 33,678, SakuraTree 29,987, Ryokan 27,485, Kura 20,731, OnsenHouse 16,131. No LODs.
Texture maps: base color only. No normal, metallic, roughness or occlusion maps. The palette is made of flat 16 × 16 px color cells; the sign atlas has transparency.
Materials: 1 to 4 per model. Paper lanterns and shoji use the glow material (emission), water uses the transparent glass material.
Scale: 1 unit = 1 meter, Y up, front +Z. Pivot at the bottom center of each model; prefab roots at position 0, rotation 0, scale 1.
Colliders: 34 mesh colliders and 16 box colliders.
Static meshes: no rigs, animations, scripts or audio. Buildings are exteriors without furnished interiors.

MODULAR PIECES

The kit follows a 1.12 m grid. TsuijiWall and TsuijiGate are 4.48 m long, WoodFence and BambooFence 2.24 m, and StonePath tiles 2.24 × 2.24 m. StoneSteps rise 1.12 m per 2.24 m, SteppingStones repeat every 3.36 m, and the three machiya stand 5.88 m apart in a street row. Where a model's grid point is not its pivot, the prefab has an empty SnapPivot child. The documentation lists every snap step.

RENDER PIPELINES

URP (default): tested in Unity 6000.3.6f1 with URP 17.3. Materials use Universal Render Pipeline/Lit and Simple Lit.
Built-in: tested. Import Support/BuiltInRP_Materials.unitypackage to switch the same 10 material files to the Standard shader; prefabs and demo scenes keep working. Use the Linear color space. A new Built-in project starts in Gamma, where the scenes look brighter.
HDRP: not included and not tested. The materials use only a base map, a color, emission and alpha clipping, so HDRP's material conversion or a manual switch to HDRP/Lit should work.

DEMO SCENES

The village scene is a small town: a street of machiya, a shrine and temple on a walled terrace, an onsen, a koi garden, a stream with two bridges and a farmhouse. It is lit by a low warm sun, a procedural sky material, fog and point lights at the lanterns, all realtime with nothing baked. The ground, road, terrace and stream are Unity cubes with the demo materials.

HOW IT WAS MADE

The models were built by procedural scripts (Blender Python / Luau) that we wrote with the help of Anthropic's Claude, an AI coding assistant. No AI image or 3D generators were used. The AI description has the details.

All store images are Unity URP renders of the demo scenes in this package. The wireframe image overlays the triangle edges of the package meshes on the same kind of render. Only the cover and the card carry added text: the product name and our name.

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