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Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Japanese Residential Road Pack
- Theme > Buildings & Infrastructure
- Theme > Modern
- Theme > Realistic
- Art & Visuals > 3D
Bring authentic Japanese residential streets to your project with this high-quality environment asset pack.
This package includes 4 unique Japanese alley road assets and 2 Japanese-style street light prefabs (ON / OFF), designed for seamless use in URP-based projects. The road assets recreate the narrow streets commonly found in Japanese suburbs, featuring realistic asphalt surfaces, subtle dirt variation, and detailed concrete gutters.
Street lights include emissive materials and functional Light components for night scenes, as well as a non-emissive OFF version suitable for daytime environments. All assets are optimized for real-time use, fully prefabbed, and ready for drag-and-drop placement.
Included Assets:
Road Assets (4 meshes): JP_Alley_Road_001, JP_Alley_Road_002, JP_Alley_Road_003, JP_Alley_Road_004
Street Light Assets (2 prefabs): StreetLight (ON), StreetLight (OFF)
Mesh Details:
JP_Alley_Road_001: 1,946 triangles
JP_Alley_Road_002: 3,102 triangles
JP_Alley_Road_003: 50,564 triangles (high-detail mesh)
JP_Alley_Road_004: 51,720 triangles (high-detail mesh)
StreetLight (ON): 292 triangles
StreetLight (OFF): 292 triangles
Clean topology with non-overlapping UVs. Real-world scale (1 unit = 1 meter).
Texture Details: Texture resolution 1024x1024 (PNG) and 2048x2048 (PNG). Texture maps included: Albedo.
Rendering & Compatibility: PBR workflow, URP-ready materials included, compatible with Universal Render Pipeline, Built-in Render Pipeline, and HDRP (materials may require upgrade).
Features: Seamless tiling road meshes with precise X/Z alignment, realistic asphalt surfaces with dirt variation and concrete gutter detail, optimized polygon counts for real-time applications, emissive materials and functional lighting for night scenes, separate non-emissive street light prefab for daytime use, prefab-based workflow for easy placement, demo scene included.
Ideal For: Japanese town and suburban environments, simulation and driving games, walking simulators, architectural visualization, urban or residential background scenes.
Note: Two of the alley road assets are high-detail meshes (approximately 50,000 triangles each), intended for close-up views or desktop / console projects. LOD meshes are not included.
This package includes 4 unique Japanese alley road assets and 2 Japanese-style street light prefabs (ON / OFF), designed for seamless use in URP-based projects. The road assets recreate the narrow streets commonly found in Japanese suburbs, featuring realistic asphalt surfaces, subtle dirt variation, and detailed concrete gutters.
Street lights include emissive materials and functional Light components for night scenes, as well as a non-emissive OFF version suitable for daytime environments. All assets are optimized for real-time use, fully prefabbed, and ready for drag-and-drop placement.
Included Assets:
Road Assets (4 meshes): JP_Alley_Road_001, JP_Alley_Road_002, JP_Alley_Road_003, JP_Alley_Road_004
Street Light Assets (2 prefabs): StreetLight (ON), StreetLight (OFF)
Mesh Details:
JP_Alley_Road_001: 1,946 triangles
JP_Alley_Road_002: 3,102 triangles
JP_Alley_Road_003: 50,564 triangles (high-detail mesh)
JP_Alley_Road_004: 51,720 triangles (high-detail mesh)
StreetLight (ON): 292 triangles
StreetLight (OFF): 292 triangles
Clean topology with non-overlapping UVs. Real-world scale (1 unit = 1 meter).
Texture Details: Texture resolution 1024x1024 (PNG) and 2048x2048 (PNG). Texture maps included: Albedo.
Rendering & Compatibility: PBR workflow, URP-ready materials included, compatible with Universal Render Pipeline, Built-in Render Pipeline, and HDRP (materials may require upgrade).
Features: Seamless tiling road meshes with precise X/Z alignment, realistic asphalt surfaces with dirt variation and concrete gutter detail, optimized polygon counts for real-time applications, emissive materials and functional lighting for night scenes, separate non-emissive street light prefab for daytime use, prefab-based workflow for easy placement, demo scene included.
Ideal For: Japanese town and suburban environments, simulation and driving games, walking simulators, architectural visualization, urban or residential background scenes.
Note: Two of the alley road assets are high-detail meshes (approximately 50,000 triangles each), intended for close-up views or desktop / console projects. LOD meshes are not included.
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