Current sales News My Tracked Assets Login
Japanese Fighting Music Pack - Two Blades (Vol.25) preview
Unity

Japanese Fighting Music Pack - Two Blades (Vol.25)

By WAFU Sound Works

$7.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.

Recorded prices for Japanese Fighting Music Pack - Two Blades (Vol.25) 2 price observations from Oct 28, 2026 to Nov 4, 2026. Lowest recorded price $7.99. Exact dates and prices are listed below. $0.00 $4.00 $7.99 Oct 28, 2026: $7.99. Unity First Price 2026-10-28 2026-10-28 Nov 4, 2026: $7.99. Latest store price Oct 28, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7.99Latest store price
$7.99Unity First Price 2026-10-28 2026-10-28

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Japanese Fighting Music Pack - Two Blades (Vol.25)

  • Audio > Music
Battle music packs are written for an RPG encounter. A one-on-one fighting game needs a different six things. Two takes of every scene:

- Character Select I / II — plays while people take their time (2:07 / 1:45)
- The Duel I / II — the main fight theme (2:09 / 2:13)
- Final Round I / II — last round, low health (2:43 / 2:43)
- The Rival I / II — a rival character's theme (2:28 / 2:16)
- Training I / II — practice mode, written to be ignored (2:40 / 1:53)
- Victory I / II — win screen, ranking, ending (3:05 / 2:53)
- Cues (two variants each): round start (1.5 s) · blade clash (1.2 s) · finishing blow (3.0 s) · perfect (3.0 s)

28 minutes 54 seconds. Character Select II and Training II run under two minutes on purpose: both are menu-style loops, heard as loops rather than start to finish. Full and loop versions, in WAV. The README shows how to switch to Final Round when a fighter's health drops.

Instruments: shamisen, taiko, shakuhachi, koto and strings — two people in a courtyard, not an army on a field.

License. Sold under the Unity Asset Store End User License Agreement (Standard): use the tracks in commercial and non-commercial projects, edit them freely, no credit required. WAFU Sound Works does not register these tracks with YouTube Content ID or any other fingerprinting service, so your videos and streams will not receive claims from us.

Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.

More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.

Unity price last checked .

Prices and availability may change.