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Japanese Classroom preview
Unity

Japanese Classroom

By Nimikko

$19.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.

Recorded prices for Japanese Classroom 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price $19.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Nov 5, 2026: $19.99. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price

About Japanese Classroom

  • Theme > Buildings & Infrastructure
  • Theme > Modern
  • Theme > Realistic
  • Art & Visuals > 3D
  • Art & Visuals > Textures & Materials
Japanese classroom. It is a place known for many even though they have never lived in japan. It might look a bit dated but that's part of the charm. This asset pack is usable in visualizations, games, or in renders. With these assets, it is, for example, easy to create reference scenes to draw from or to use as a backdrop for visual novels.

Contains over 100 prefabs and numerous additional materials to create diversity for your scenes!

The assets in this pack are extremely versatile and come with multiple material variants. All of the materials also utilize a powerful master material making sure every asset looks like they fit in the pack and that additional material variations can be done with just a few adjustments in material instances.

Assets are in a real-world scale and have created with dimensions to mirror real-world schools as accurately as possible. All of the assets have PBR materials with some of them having multiple variants. Weighed normals are utilized to give uniform look and smooth edges for all the assets. Textures come in a packed form, reducing the file size when distributing your game.

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