Japanese Boss Battle Music Pack - The Last Enemy (Vol.30)
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $7.99 | Latest store price | |
| $7.99 | Unity First Price 2026-10-28 2026-10-28 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Japanese Boss Battle Music Pack - The Last Enemy (Vol.30)
- Audio > Music
- The Sealed Door I / II — before the boss, the fog gate, the last save (3:02 / 3:03)
- First Form I / II — the boss at full health (2:18 / 2:52)
- Second Form I / II — below half health, the boss changes (3:02 / 3:08)
- The True Enemy I / II — the final boss, the reveal, the last phase (2:44 / 2:43)
- The Guardian's Sorrow I / II — a tragic boss, a fight you don't want (3:15 / 3:29)
- After the Battle I / II — the empty hall, loot, results (3:12 / 2:54)
- Cues (two variants each): boss warning (2.0 s) · phase shift (2.5 s) · triumph (4.0 s) · player defeated (4.0 s)
35 minutes 48 seconds; every track runs past two minutes. Full and loop versions, in WAV. The README covers the two problems boss music usually has: keeping the music running when the player dies and retries, and crossfading into the second form at half health with the phase-shift cue on top.
Instruments: taiko ensembles, shamisen, shakuhachi, koto and gagaku winds with a full orchestra, low brass and temple bells.
License. Sold under the Unity Asset Store End User License Agreement (Standard): use the tracks in commercial and non-commercial projects, edit them freely, no credit required. WAFU Sound Works does not register these tracks with YouTube Content ID or any other fingerprinting service, so your videos and streams will not receive claims from us.
Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.
More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.