Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Unity First Price 2026-07-15 2026-07-22 | |
| $10 | Unity New Release Discount 2026-07-13 2026-07-27 | |
| $10 | Unity New Release Discount 2026-07-13 2026-07-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Item Inventory System 3D
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
The Item Inventory System 3D provides everything you need to quickly integrate a fully working inventory system into your game. Instead of spending weeks developing item management systems from scratch, you can start with a fully functional foundation and focus on creating gameplay and content! Whether you're building a survival game, RPG, farming simulator, dungeon crawler, crafting game, or any project that requires item management, this system provides a flexible and extensible framework that can be easily adapted to your needs. The Inventory System is built around a clean and easy-to-use architecture designed for customization and and future expansion. It includes all core inventory functionality expected in modern games. The Inventory System includes a complete set of item management functionalities designed for modern games. Players can move items through drag-and-drop interactions, organize stackable items, split stacks, and quickly access equipment through a fully integrated hotbar system. The package supports loot containers and storage systems such as chests, allowing item transfer between inventories. Items are made in a way that it's easy to create, categorize, and expand your item database without modifying existing systems. A complete inventory UI is included, featuring inventory windows, hotbar elements, item icons. The system is fully compatible with Unity's Input System and has been built with a scalable architecture that emphasizes maintainability, customization, and future expansion. This project has a dependency on the Quick Outline unity package by Chris Nolet.