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Island Survival (PC/Mobile) preview
Unity

Island Survival (PC/Mobile)

By MT STUDIO ASSETS

$39

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $38. The latest store price is $39.

Recorded prices for Island Survival (PC/Mobile) 5 price observations from Aug 12, 2026 to Oct 31, 2026. Lowest recorded price $38. Exact dates and prices are listed below. $0.00 $38.00 $76.00 Aug 12, 2026: $38. Unity New Release Discount 2026-08-12 2026-08-26 Aug 12, 2026: $38. Unity New Release Discount 2026-08-12 2026-08-26 Aug 12, 2026: $76. Unity First Price 2026-08-12 2026-08-12 Oct 24, 2026: $39. Unity Permanent Decrease 2026-10-24 2026-10-31 Oct 31, 2026: $39. Latest store price Aug 12, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39Latest store price
$39Unity Permanent Decrease 2026-10-24 2026-10-31
$76Unity First Price 2026-08-12 2026-08-12
$38Unity New Release Discount 2026-08-12 2026-08-26
$38Unity New Release Discount 2026-08-12 2026-08-26

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Island Survival (PC/Mobile)

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Level & World Building
  • Theme > Military & Combat
  • Theme > Nature & Countryside
  • Art & Visuals > UI & GUI
ISLAND SURVIVAL — Complete Survival Game Template

UPDATE — v1.1 (Aug 2026)

Mobile support has arrived: on-screen touch controls (joystick, look area, jump/sprint/attack/interact/reload/inventory/build/pause), a fully movable and resizable HUD, safe-area handling for notches/cutouts, and separate tuned mobile scenes — the PC experience is untouched.

Zombies have been rebuilt around settings instead of hard-coded numbers, directly answering v1.0 feedback: the first wave is now schedulable by day and time of day, spawn distance is a configurable range, sight is a cone with line-of-sight and a notice delay instead of instant detection, and chasing is bounded by detection/lose range with a leash that sends zombies back home. Night has its own spawn regime, and difficulty can escalate per day with capped ceilings.

Also new: swimming with an oxygen/drowning system, three craftable firearms (pistol, rifle, shotgun) with recoil and reloading, an iron tool tier with a furnace, new placeable stations (workbench, furnace, chest), and doors/fences/gates. Building gained ghost preview and rotation for stations, reworked snapping, and an improved radial build menu.

Performance work cut frame time significantly through distance culling, a smaller texture budget, and a proper loading screen for world generation. A long list of save/load, UI and physics fixes rounds out the release. Full changelog is included in the package.

⚠ Requires Unity 6000.0.78f1+ (URP) for the full 1.1 feature set, including mobile support. A separate build for Unity 2022.3 LTS (pre-1.1) remains available for buyers on that version.

Island Survival is a ready-to-extend survival game template for Unity, built as a working vertical slice rather than a demo scene. It combines procedural world generation, base building, crafting, enemy AI and a full save system into one connected project — designed so you can either ship it as-is or use it as the foundation for your own survival game.

KEY FEATURES

Procedural Island Generation — every island is generated from a single seed using layered, domain-warped noise: organic (non-circular) coastlines, ridge-based hills and mountains, smooth shoreline blending, and automatic terrain texturing (sand/beach/grass/rock/snow) based on height and slope. No hand-painting required.

Building & Snapping System — a Valheim-style grid/snap building system: foundations, walls, doorways, floors, ladders. Pieces have durability and can be destroyed (by zombies or tools), with world-space HP bars.

Inventory & Crafting — a ScriptableObject-driven inventory (24 slots + 8 hotbar) with drag-and-drop UI, stacking, and a recipe-based crafting system. Adding a new item or recipe is a data-only change — no code required.

Zombie AI — enemies with a custom A* pathfinder (built on top of Unity Terrain), a state-machine brain, day/night-aware spawning, and simple procedural leg animation — no rigged character needed to get moving enemies.

Day/Night Cycle — a fully procedural sky (no baked skybox textures) that drives lighting, fog and zombie spawn rates over a configurable day length.

Player Systems — first-person controller (New Input System) with walking, running, jumping, swimming and ladder climbing; health, stamina, and a drowning/oxygen system for underwater survival.

Water System — a lightweight, shader-free water plane and underwater indicator that generates its material at runtime, with no external shader dependencies.

Full Save/Load System — a modular, JSON-based save system with multiple save slots; player, inventory, world, buildings, resources and zombies are all restored on load. The core save framework is decoupled from game-specific data, so it can be extended to save new systems you add yourself.

Complete Menu Flow — Main Menu, Create Game (with a live seed preview), Load Game, Settings (graphics, key rebinding) and an in-game Pause Menu.

Mobile Support (New in 1.1) — on-screen touch controls driving the same virtual gamepad as keyboard/mouse, movable and resizable HUD, fixed/floating joystick modes, safe-area handling, and dedicated mobile scenes and editor setup tools.

CUSTOMIZATION

Every core system — island shape, biomes, building costs, player stats, zombie behavior, save data — is exposed through ScriptableObjects and public Inspector fields, not hardcoded. The included documentation goes beyond a field list: it explains the underlying algorithms and state machines, then walks through step-by-step recipes for the most common changes (new resource types, new biomes, extra islands, custom AI behavior, and more).

WHO IT'S FOR

Built for developers who want a genre-accurate survival/crafting starting point (think island survival, base-building, day/night threat games) without building world generation, inventory, building and AI systems from scratch. Roughly 70 scripts across 10 interconnected systems, fully commented and documented.

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