Ironstrike Arsenal 3D (Low Poly Weapons Pack) - Complete FPS Weapon System
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15.99. The latest store price is $15.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15.99 | Latest store price | |
| $15.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ironstrike Arsenal 3D (Low Poly Weapons Pack) - Complete FPS Weapon System
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Stylized
- Theme > Low Poly
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 3D
- Art & Visuals > UI & GUI
Drop 30 fully configured weapon prefabs into your scene and get a complete, code-driven weapon system out of the box — no keyframe animations required.
WHAT'S INCLUDED
30 WEAPONS across 8 categories:
• Assault Rifles — M4, AK-SU, AS VAL, F2000, Groza, Abakan, IL-86, SGI
• SMGs — CX9, MAC-10, PP-19 Bizon, PPSh-41
• Sniper / DMR — SVD, DSR-1, M14, Kar98k, CZ 457, AK-50
• LMGs — PKM, MG-42, Minigun
• Pistols — PM, Daemon, Le Mat
• Shotguns — Shotgun, Obrez
• Launchers — RPG-7
• Special — Gauss Rifle, Heavy Barrel, Tank-Gewehr
7 AMMO TYPES: 9×18, 9×39, 5.45×39, 5.56×45, 7.62×54R, .45 ACP, 12×70
WEAPON SYSTEM FEATURES
FIRE MODES
Single, 3-round burst and full-auto. Each weapon configured via ScriptableObject (RPM, damage, range, bullet spread, bullets-per-shot for shotguns).
AIM DOWN SIGHTS (ADS)
Smooth FOV transition, per-weapon position offsets, spread reduced to 25%. Toggle or hold input mode. Scales recoil and sway down automatically.
TWO-LAYER RECOIL SYSTEM
Camera recoil — pitch/yaw accumulation with auto-recovery.
Weapon model recoil — procedural position & rotation kick per shot.
ADS reduces model kick to 35%.
PROCEDURAL ANIMATIONS — no Animator, no keyframes
Mouse sway · walk bob · idle breathing · strafe tilt · reload drop animation · draw animation on equip.
AMMO & RELOAD
Magazine + reserve tracking. Tactical reload (partial mag) and full empty-mag reload with separate durations. Shell casing ejection (physics).
WEAPON INVENTORY
9 slots, number keys 1–9 or mouse wheel. Animated weapon switch with hide/draw phases. World-space pickup props with bob animation.
VFX & IMPACTS
Muzzle flash · bullet tracer (LineRenderer) · tag-based material impacts (Metal / Wood / Default) · auto-destroying hit particles.
DAMAGE SYSTEM
IDamageable interface + HealthComponent. Death/damage UnityEvents. Floating damage popups with critical color. Fully event-driven.
HUD
Ammo counter (magazine / reserve) · weapon name · reload progress bar · dynamic crosshair that scales with spread.
EDITOR TOOLS
• Custom inspectors for every component (WeaponData, Weapon, WeaponController, WeaponSway, ProceduralRecoil)
• Scene handles for ADS hip/aim offset visualisation
• Play-mode recoil test buttons (Kick Hip, Kick ADS, Reset)
• Firearms Pack Manager window — browse all 30 weapons, add to scene, create prefabs, run health checks
• One-click WeaponData batch creator for all 30 weapons
• Render Tool for Asset Store screenshot generation