Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $23.99. The latest store price is $23.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $23.99 | Latest store price | |
| $23.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Inventory Extensions for Game Creator 2
- Tools, Systems & Learning > Development Tools & Automation
This module focuses on:
meaningful feedback
automation
durability systems
advanced item logic
All without duplicating existing functionality.
Smart Inventory Logic
Transfer items between bags
Split and merge stacks
Add/remove random quantities
Consume items conditionally
Auto-equip best item
Advanced Crafting Feedback
GC2 only tells you when crafting succeeds.
This extension tells you why it failed:
On Craft Missing Ingredients
On Craft Failed (No Space)
Build real crafting UX and player feedback.
Auto Loot System (Missing in GC2)
Auto Loot Item
Auto Loot Nearby (radius-based)
Auto Store to stash
With clear result feedback:
Success / Failed triggers
Durability System
Fully integrated runtime durability:
Damage / Repair items
Break items automatically
Trigger UI updates instantly
Percent-based durability checks
Event-Driven Workflow
React to inventory changes with new triggers:
Item quantity changes
Stack split / merge
Item equipped / unequipped
Item moved between bags
Bag full / space available
Economy Support
Calculate total inventory value
Track last calculated value
Build shops, trading systems, and RPG mechanics
Smart Conditions & Properties
Check missing ingredients
Afford item lists
Detect stack compatibility
Track last operations (loot, transfer, craft)
Designed for GC2 Developers
Fully follows GC2 architecture
No duplication of vendor features
Clean Visual Scripting categories
Perfect For
Survival games
RPG systems
Crafting-heavy mechanics
Loot-based gameplay
Inventory-driven systems
Includes:
Triggers
Conditions
Instructions
Properties
Settings system
Lightweight & Expandable
The system is designed to grow with your project.