Inventory 2 | Game Creator 2
Rated 5.0/5 from 41 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.99. The latest store price is $79.99.
View 6 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $79.99 | Latest store price | |
| $39.99 | $25 Sale | |
| $39.99 | Unity Discount 2026-07-08 2026-07-15 | |
| $39.99 | Unity Discount 2026-06-24 2026-07-01 | |
| $79.99 | Unity First Price 2026-06-19 2026-06-26 | |
| $39.99 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Inventory 2 | Game Creator 2
- Tools, Systems & Learning > Game Templates & Systems
Create your very own Inventory system with stackable items, craft new objects and trade them with merchants. Or equipment and personalize them with custom properties and sockets!
Watch this video for a quickstart guide!
Create Items and define what kind of object represents.
- Give them a name, description, sprite and game object representation.
- Define custom Properties that can be changed at runtime.
- Determine what Sockets it has so other Items can be attached.
- Equip and Unequip the item and set what requirements it has.
- Create your own outcomes when consuming items.
- NEW!!! Craft Items by combining others!
These can be easily assigned to a Bag, which is a component that stores items and can be attached to any game object.
A Bag also defines a UI Skin which is used to open an interface that the user can interact with. For example:
- Opening the Player's inventory
- Taking and storing items from a chest
- Looting defeated enemies
Merchants are components attached along Bags that define the exchange rules. These components also define a UI Skin used when trading between two Bags.
It also supports multiple Currencies, where each can contain multiple Coins with different values.
Loot Tables allow to randomly generate items and wealth based on a weighted percentage.
Saving and Loading is supported out of the box, as well as being highly integrated with Game Creator's visual scripting.
Includes
- Source code
- Examples & Templates
Learning Resources
- Documentation
- Courses
- Youtube
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