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Intuitive AI Behavior Graph preview
Unity

Intuitive AI Behavior Graph

By Christian233

$55

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $27.50. The latest store price is $55.

Recorded prices for Intuitive AI Behavior Graph 4 price observations from Jul 9, 2026 to Oct 31, 2026. Lowest recorded price $27.50. Exact dates and prices are listed below. $0.00 $27.50 $55.00 Jul 9, 2026: $27.50. Unity New Release Discount 2026-07-09 2026-07-23 Jul 9, 2026: $27.50. Unity New Release Discount 2026-07-09 2026-07-23 Jul 15, 2026: $55. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $55. Latest store price Jul 9, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$55Latest store price
$55Unity First Price 2026-07-15 2026-07-22
$27.50Unity New Release Discount 2026-07-09 2026-07-23
$27.50Unity New Release Discount 2026-07-09 2026-07-23

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Intuitive AI Behavior Graph

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Intuitive AI Behavior Graph is a visual, node-based AI framework for Unity designed to integrate into existing Unity projects in minutes, that lets you create complex enemy behavior without writing large behavior trees or managing complicated state machines.
Instead of relying on deep selector and sequence hierarchies, it uses Hold Behaviors and Exit Conditions to create AI that is easier to build, easier to debug, and easier to maintain.
Whether you're prototyping an enemy in minutes or building production-ready AI systems, the framework scales to fit your project.
Built for Any Project: The graph is designed to integrate with virtually any existing project through Custom Function Calls and Subsystems, allowing you to connect your own gameplay systems with minimal setup. Create systems such as Enemy Damage, Stun Mechanics, Environmental Effects, Ability Systems, Custom Combat Logic, And much more.
Rapid AI Creation: Built-in behaviors allow you to create functional AI in just minutes while still providing complete flexibility for advanced projects. Use the included movement systems or connect your own. Extend the framework with custom nodes, custom functions, and your own gameplay logic.
Features: Visual Node-Based AI Graph, Blackboard Variable System, Hold Behaviors & Exit Conditions, Live Graph Debugging, Custom Function Integration, Subsystems & External Subsystem Calls, Animator Integration, NavMesh Support, Four Built-In Movement Motors, Multiple Movement Systems, Runtime AI Execution, Extendable Custom Node Architecture, 2D & 3D Support, Example Scenes Included.
Included example scenes demonstrate complete AI setups for both 2D and 3D projects.

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Prices and availability may change.