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Interface Director for Game Creator 2 preview
Unity

Interface Director for Game Creator 2

By Skyward Games

$49.99

About Interface Director for Game Creator 2

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
Interface Director for Game Creator 2

Interface Director helps you create, organize and control HUDs, menus, pop-ups and other interfaces in your Game Creator 2 project. Create an Interface Asset, design your UI, then open and close it using familiar Game Creator Instructions. Interface Director handles navigation, layering, focus and interaction automatically, so you do not have to build separate menu logic for every screen. No manager prefab or special Canvas setup is required.

Create interfaces such as:
HUDs and status displays, Main, pause and settings menus, Inventory, map and journal screens, Confirmation windows and pop-ups, Tooltips and context menus, Loading and system screens, World-space UI, Markers that follow characters or objects.

Main features:
Six ready-made UI layers, Automatic menu stacking and Return navigation, Show, Hide, Toggle, Replace, Return and Close Instructions, Automatic focus and button selection, Focus restoration when returning to previous menus, Automatic interaction blocking, Scene-based and persistent interfaces, Single or multiple interface instances, Screen Space, Camera, World Space and World Anchored UI, Built-in Fade, Scale, Slide and Pop transitions.

Reusable interfaces with dynamic content:
Send information when opening an interface and reuse the same UI for different situations. Pass values such as Text, Numbers, Images, Colors, and GameObjects. Built-in components can display received text and images without writing code.

World and contextual UI:
Create interfaces attached to characters, objects or positions in the world. World Anchored interfaces can automatically follow their target, scale based on distance, stay inside the screen, and show an indicator when the target is off-screen.

Built for Game Creator 2:
Interface Director integrates directly with Game Creator through Instructions, Conditions, Events, Properties, Hotspots, Local and Global Variables, and Lifecycle Instructions. Everything uses Interface Assets directly, keeping your Game Creator graphs easier to understand and maintain. No coding is required for normal use. A public C# API is also available for advanced users.

Development tools:
Guided Interface creation, Automatic View Prefab creation, Inspector warnings and validation, Build validation, Runtime interface debugger, Navigation diagnostics, Included documentation and examples.

Included examples:
Learn how to create a basic HUD, a menu stack, a modal window flow, contextual interfaces, and world-anchored Hotspots.

Compatibility:
Developed and verified with Unity 6000.4.6f1, Requires Game Creator Core 2.18.60, No additional Game Creator modules required.

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