Current sales News My Tracked Assets Login
Interactive Surface Shader - Mud/Snow preview
Unity

Interactive Surface Shader - Mud/Snow

By STVDev

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Interactive Surface Shader - Mud/Snow 2 price observations from Aug 4, 2026 to Nov 6, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Aug 4, 2026: $9.99. Unity First Price 2026-08-04 2026-08-04 Nov 6, 2026: $9.99. Latest store price Aug 4, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-08-04 2026-08-04

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Interactive Surface Shader - Mud/Snow

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
HOW IT WORKS:
The Interactive Surface system uses an orthographic camera that renders only the particles emitted by the interacting object (for example, the player's footsteps, trail or vehicle tracks).
The Interactive Surface material, which uses one of the included Distance Tessellation shaders samples the Render Texture outputted by the camera and uses the information stored in it to dynamically displace the mesh vertices.

IMPORTANT: The current version of the system has a limitation: multiple instances of the Interactive Ground prefab cannot be used simultaneously within the same scene without additional setup.
A simple workaround is included in the Demo_02 scene. Instead of keeping all Trail Cameras active, only a single Trail Camera should be active at any given time. Improvements are on the way.

Unity price last checked .

Prices and availability may change.