Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $19.99.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.99 | Unity Permanent Decrease 2026-11-04 2026-11-11 | |
| $29.99 | Unity First Price 2026-08-07 2026-08-07 | |
| $14.99 | Unity New Release Discount 2026-08-07 2026-08-21 | |
| $14.99 | Unity New Release Discount 2026-08-07 2026-08-21 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Interactive Foliage System: Seasons, SSS & Wind (URP)
- Theme > Nature & Countryside
1. Dynamic Seasons & Procedural Snow
- Season Interpolation: Seamlessly interpolate across a full summer, autumn, and winter cycle using a linear master slider for mathematically fluid, physically realistic state transitions.
- Angle-Aware Snow Accumulation: Features an advanced Dot(World_Normal, Up_Vector) shader mask that procedurally blends snow layer on top-facing surfaces without stretching textures, leaving vertical undersides completely clear to make it physically accurate.
2. Next-Gen Subsurface Scattering (SSS)
- Translucent Leaf Rendering: Simulates realistic light bleed, subsurface diffusion, and backlighting through alpha-clipped foliage geometry under directional light projection.
- View-Dependent Light Scattering: Real-time mathematical calculation that dynamically scales translucency based on the light source angle and camera view-direction, integrating perfectly with dynamic sun rotation.
3. High-Fidelity Interactivity (Trample/Bend & Slice)
- Vertex-Based Deformation: Realtime foliage bending and trample deformation when interacting with characters, enemies, or projectiles, returning smoothly to rest position via vertex shader math.
- Runtime Geometry Slicing: Supports dynamic leaf slice, harvesting, or clearing mechanics by manipulating vertex visibility directly within the shader graph using runtime collision data.
4. Realistic Organic Wind Engine
- Non-Repeating Wind Patterns: Completely replace boring, repetitive sine-wave animation by using multi-octave world space noise for natural wind simulation according to your preferred wind direction and frequency.
- Dual-Frequency Animation: Separates low-frequency trunk sways from high-frequency leaf flutters via vertex color masks to ensure realistic, asynchronous movement.
5. AAA Custom Lighting & Normal Correction
- Spherical Normal Overrides: Resolves directional light projection errors and pitch-black shading artifacts commonly seen on many leaf mesh surfaces by overriding mesh normals with a spherical orientation to ensure physically correct shading on any tree models.
- Unity 6 Forward+ Integration: Fully compatible with the modern Forward+ pipeline, ensuring your custom normal data correctly samples real-time ambient lighting, light probes, and shadow cascades.
6. Production-Ready Performance Optimization
- GPU Resident Drawer Compatible: Fully compliant with Unity 6’s GPU Resident Drawer, BatchRendererGroup and SRP batcher allowing you to draw thousands of dense foliage instances with near-zero CPU overhead.
- Vertex-Stage Math Isolation: Offloads all complex wind, seasonal interpolation, and player interaction math entirely to the Vertex Shader stage, keeping the Fragment pipeline clear and frame rates stabilized.
Plug-and-Play Integration: Everything you need—including C# controllers, optimized shadergraphs, and material presets—is fully pre-configured and ready to drag and drop directly into your scene.
This system is also fully integrated and compatible with Realistic Trees & Foliage Bundle (Mobile Optimized) giving you more 3D models readily optimized for any project.