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Interactive Foliage System: Seasons, SSS & Wind (URP) preview
Unity

Interactive Foliage System: Seasons, SSS & Wind (URP)

By JAMSWork

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $19.99.

Recorded prices for Interactive Foliage System: Seasons, SSS & Wind (URP) 5 price observations from Aug 7, 2026 to Nov 5, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Aug 7, 2026: $14.99. Unity New Release Discount 2026-08-07 2026-08-21 Aug 7, 2026: $14.99. Unity New Release Discount 2026-08-07 2026-08-21 Aug 7, 2026: $29.99. Unity First Price 2026-08-07 2026-08-07 Nov 4, 2026: $19.99. Unity Permanent Decrease 2026-11-04 2026-11-11 Nov 5, 2026: $19.99. Latest store price Aug 7, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.99Unity Permanent Decrease 2026-11-04 2026-11-11
$29.99Unity First Price 2026-08-07 2026-08-07
$14.99Unity New Release Discount 2026-08-07 2026-08-21
$14.99Unity New Release Discount 2026-08-07 2026-08-21

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Interactive Foliage System: Seasons, SSS & Wind (URP)

  • Theme > Nature & Countryside
The Interactive Foliage System is a production-ready vegetation framework built for Unity 6 (URP) holding all the Industry-level features wrapped in this single package that provides you;

1. Dynamic Seasons & Procedural Snow
- Season Interpolation: Seamlessly interpolate across a full summer, autumn, and winter cycle using a linear master slider for mathematically fluid, physically realistic state transitions.
- Angle-Aware Snow Accumulation: Features an advanced Dot(World_Normal, Up_Vector) shader mask that procedurally blends snow layer on top-facing surfaces without stretching textures, leaving vertical undersides completely clear to make it physically accurate.

2. Next-Gen Subsurface Scattering (SSS)
- Translucent Leaf Rendering: Simulates realistic light bleed, subsurface diffusion, and backlighting through alpha-clipped foliage geometry under directional light projection.
- View-Dependent Light Scattering: Real-time mathematical calculation that dynamically scales translucency based on the light source angle and camera view-direction, integrating perfectly with dynamic sun rotation.

3. High-Fidelity Interactivity (Trample/Bend & Slice)
- Vertex-Based Deformation: Realtime foliage bending and trample deformation when interacting with characters, enemies, or projectiles, returning smoothly to rest position via vertex shader math.
- Runtime Geometry Slicing: Supports dynamic leaf slice, harvesting, or clearing mechanics by manipulating vertex visibility directly within the shader graph using runtime collision data.

4. Realistic Organic Wind Engine
- Non-Repeating Wind Patterns: Completely replace boring, repetitive sine-wave animation by using multi-octave world space noise for natural wind simulation according to your preferred wind direction and frequency.
- Dual-Frequency Animation: Separates low-frequency trunk sways from high-frequency leaf flutters via vertex color masks to ensure realistic, asynchronous movement.

5. AAA Custom Lighting & Normal Correction
- Spherical Normal Overrides: Resolves directional light projection errors and pitch-black shading artifacts commonly seen on many leaf mesh surfaces by overriding mesh normals with a spherical orientation to ensure physically correct shading on any tree models.
- Unity 6 Forward+ Integration: Fully compatible with the modern Forward+ pipeline, ensuring your custom normal data correctly samples real-time ambient lighting, light probes, and shadow cascades.

6. Production-Ready Performance Optimization
- GPU Resident Drawer Compatible: Fully compliant with Unity 6’s GPU Resident Drawer, BatchRendererGroup and SRP batcher allowing you to draw thousands of dense foliage instances with near-zero CPU overhead.
- Vertex-Stage Math Isolation: Offloads all complex wind, seasonal interpolation, and player interaction math entirely to the Vertex Shader stage, keeping the Fragment pipeline clear and frame rates stabilized.

Plug-and-Play Integration: Everything you need—including C# controllers, optimized shadergraphs, and material presets—is fully pre-configured and ready to drag and drop directly into your scene.

This system is also fully integrated and compatible with Realistic Trees & Foliage Bundle (Mobile Optimized) giving you more 3D models readily optimized for any project.

Unity price last checked .

Prices and availability may change.