Unity
Utility Intelligence (ECS) v1: Utility AI Framework for DOTS
$140
Rated 5.0/5 from 3 ratings on Unity.
About Utility Intelligence (ECS) v1: Utility AI Framework for DOTS
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Utility Intelligence (ECS) is a Utility AI framework that lets you build emergent, context-aware behaviors for your in-game characters, allowing them to respond intelligently to what is happening in your game. It is built with Unity Data-Oriented Tech Stack (DOTS) with performance in mind, making it easy to run densely populated scenes with a large number of intelligent agents. Unlike traditional AI techniques such as BTs, FSMs, and GOAP, which rely on conditions for decision-making, our agents evaluate all possible decisions and choose the one with the highest score to execute. Additionally, each decision is scored per target, ensuring that the best target is selected for the chosen decision. This approach makes our agents behave more naturally than those using other AI techniques. Moreover, Utility Intelligence provides the Decision Making Preview feature, which allows you to preview which decision is selected directly in the Editor without having to enter Play Mode. This feature can save you a lot of time when designing behaviors for your characters. Highlights: An intuitive and powerful Editor with many robust features that allow you to create complex AI behaviors and logic with ease: Decision Making Preview, Intuitive Consideration Editor, Blackboard Variables, Runtime Information, JSON Editing, Lockable Editor, Field Attributes, Dark and Light themes. Many example scenes: StraightArrowOnly, StraightArrow vs CurvedArrow, Chaser vs Evader, Chaser and Patrol vs Evader and FindEnemy, Swordsman vs Swordsman, Axeman vs Axeman, Archer vs Swordsman, Crossbowman vs Swordsman, Archer vs Crossbowman, Team vs Team. Many tips and tricks to guide you on how to use Utility Intelligence more efficiently: Intelligence Editor, Considerations, Decisions, Decision Makers, Optimization Tricks. Source code included. High quality documentation.
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Unity Permanent Decrease 2026-10-30 2026-11-06
Ends Nov 6, 2026