Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $28. The latest store price is $28, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $28 | Latest store price | |
| $28 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Integration of UniText into Game Creator 2
- Tools, Systems & Learning > Development Tools & Automation
Works with the free UniText Version 1 and UniText Version 2
UniText for Game Creator 2 bridges two powerful game development tools, bringing production-grade text rendering, character-by-character animation, and full Unicode support to every dialogue interaction in your game. Whether you're building visual novels, narrative-driven adventures, or conversational experiences, this integration unlocks a new level of global accessibility and polish.
What's Included
One-Click Patcher for Dialogue Component
Automatic setup integrates UniText into Game Creator 2's TextReference system. Simply click "Apply Patch" and UniText becomes available as a text backend option alongside TMP_Text.
Ready-Made Dialogue Skins
Pre-configured prefabs and skin assets for Game Creator 2's dialogue system, fully optimized to showcase UniText's capabilities right out of the box.
Visual Scripting Support
Complete Game Creator 2 visual scripting instructions for controlling UniText properties:
Change text dynamically
Adjust font sizes and styling
Full integration with GC2's instruction workflow
Get/Set Properties
Programmatic access to UniText properties through Game Creator 2's get/set system for advanced scripting and conditional logic.
Why UniText + Game Creator 2?
True Global Language Support - 100% Unicode conformance. Render scripts TextMesh Pro cannot (requires suitable font):
Arabic: العربية (400M speakers) - Full BiDi algorithm, proper letter shaping
Hebrew: עברית (9M speakers) - Bidirectional text support
Hindi/Devanagari: हिन्दी (600M speakers) - Correct diacritic placement
Bengali: বাংলা (230M speakers) - Full script support
Thai: ไทย (60M speakers) - Smart word breaking without spaces
Tamil: தமிழ் (80M speakers) - Complex script rendering
150+ More Languages - Every writing system on Earth, tested against 861,948 Unicode conformance tests
Rich Text Rendering - Markdown syntax (bold, italic, colors, emoji) in any language
Full Emoji Support - Complex emoji sequences, skin tones, flags - all correct
Character Animation - Smooth text reveal effects and per-character animations
Seamless Integration - Works natively with Game Creator 2's dialogue infrastructure
Zero Garbage Collection - No stuttering, even with hundreds of text objects
Visual Scripting Ready - Build complex dialogue flows without coding
3D + UI Rendering - Text in world space or UI canvas
Perfect for narrative designers, indie developers, and studios building dialogue-heavy games with Game Creator 2 - especially those targeting the 1.8 billion players whose languages TextMesh Pro cannot render correctly.