Integration of Malbers Animal Controller into Game Creator 2
By Arawn
Rated 5.0/5 from 5 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.50. The latest store price is $35.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $35 | Latest store price | |
| $17.50 | Autumn Sale |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Integration of Malbers Animal Controller into Game Creator 2
Instead of splitting control between two controllers, this integration forwards GC2 motion intent directly to MAnimal. That means Malbers handles locomotion, gravity, grounding, slope behavior, rotation, root motion, and state transitions, while GC2 still handles your triggers, instructions, and visual scripting logic.
Key advantages:
- Uses Animal Controller as the authoritative movement driver inside GC2
- Supports Malbers Horse Riding
- Supports A* Pathfdinding through Malbers Addon
- Preserves Malbers state-machine behavior (Idle, Locomotion, Jump, Fall, Fly, Swim, and more)
- Prevents GC2 animation/facing conflicts with dedicated pass-through units
- Supports non-humanoid creatures (Wolf, Horse, Dragon)
- Works with same-object and child-mannequin hierarchies
- Keeps GC2 Move, Stop, and Teleport workflows usable with MAnimal backend behavior
- Use Animal Controller with all GC2 modules.
- Use Malbers Fly, Traversal, Combat, Stats system etc. in Game Creator 2
- Use GC2 Instruction like States, Gestures and Move To Instruction on Malbers Animal Controller
Included integration:
- GC2 Malber Animal Driver `UnitDriverMAnimal`: Bridges GC2 motion to `MAnimal.Move()`, stop, teleport, grounded/floor queries, and runtime sync
- GC2 Malbers Animal Rotation Controller `UnitFacingMAnimal`: Prevents GC2 from overriding Malbers rotation logic
- GC2 Malbers Animal Animation Controller `UnitAnimimMAnimal`: Prevents GC2 from writing incompatible animator parameters to Malbers controllers
- GC2 Memory for Malbers Stats
- GC2 Instructions, Event, Properties
- Supports Malbers A* Pathfinding integration (Demo Scene included)
Who this is for:
- Teams using Game Creator 2 who want creature-quality movement and animation control
- Projects using Malbers Animal Controller that need GC2 visual scripting compatibility
- Developers building non-humanoid or advanced root-motion characters
Requirements:
- Unity 6 LTS or newer
- Game Creator 2 (Core)
- Malbers Animal Controller 1.5.x or newer
Important:
- This package is an integration bridge and requires both base assets to be installed
- Malbers Animal Controller and Game Creator 2 are not included in this package