Unity
Integration of Cinematic Sequencer SLATE into Game Creator 2
By Arawn
$20
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Integration of Cinematic Sequencer SLATE into Game Creator 2
- Tools, Systems & Learning > Development Tools & Automation
SLATE Integration for Game Creator 2
Experience a fully integrated cinematic workflow with SLATE and Game Creator 2. SLATE operates entirely within the scene, removing the complications of external asset references and enabling direct, efficient game storytelling.
Key Features:
Direct Scene Interactions: SLATE brings all functionality into the scene, simplifying the process of referencing and accessing GameObjects and methods across Scriptable Objects and scenes. Direct scene interactions with Game Creator 2 are straightforward and intuitive.
Seamless Integration: SLATE and Game Creator 2 communicate directly since both operate within the scene. Call Game Creator methods from SLATE cutscenes and vice versa without additional complexity.
Enhanced Cutscene Control: Achieve comprehensive control over cutscenes, including playing specific sections and initiating cutscenes from any point with precision.
Responsive Events: Add interactivity to your stories by triggering specific game events and actions as cutscenes play, creating immersive narrative experiences.
Game Creator Timeline Extensions: Utilize Game Creator 2 Instructions, Conditions, and Triggers directly within SLATE's timeline.
Advantages Over Traditional Workflows:
No Asset-Scene Barriers: SLATE's scene-centric design removes the limitations and complexities of inter-asset references.
Efficient Workflow: Minimize the need for bridging scripts and workarounds.
Unified Cinematic Experience: Benefit from the cohesion of two powerful tools working together seamlessly.
Experience a fully integrated cinematic workflow with SLATE and Game Creator 2. SLATE operates entirely within the scene, removing the complications of external asset references and enabling direct, efficient game storytelling.
Key Features:
Direct Scene Interactions: SLATE brings all functionality into the scene, simplifying the process of referencing and accessing GameObjects and methods across Scriptable Objects and scenes. Direct scene interactions with Game Creator 2 are straightforward and intuitive.
Seamless Integration: SLATE and Game Creator 2 communicate directly since both operate within the scene. Call Game Creator methods from SLATE cutscenes and vice versa without additional complexity.
Enhanced Cutscene Control: Achieve comprehensive control over cutscenes, including playing specific sections and initiating cutscenes from any point with precision.
Responsive Events: Add interactivity to your stories by triggering specific game events and actions as cutscenes play, creating immersive narrative experiences.
Game Creator Timeline Extensions: Utilize Game Creator 2 Instructions, Conditions, and Triggers directly within SLATE's timeline.
Advantages Over Traditional Workflows:
No Asset-Scene Barriers: SLATE's scene-centric design removes the limitations and complexities of inter-asset references.
Efficient Workflow: Minimize the need for bridging scripts and workarounds.
Unified Cinematic Experience: Benefit from the cohesion of two powerful tools working together seamlessly.