Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $7.50 | Unity New Release Discount 2026-10-01 2026-10-15 | |
| $7.50 | Unity New Release Discount 2026-10-01 2026-10-15 | |
| $15 | Unity First Price 2026-10-01 2026-10-01 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Instant Retro Look
- Theme > Stylized
- Theme > Retro & Arcade
- Art & Visuals > VFX
It just works!
A stylised look for URP in one drag and drop. Flat shading, posterization, outlines and pixelation, all from a single renderer feature. No shader work, no per-material setup.
Add one Renderer Feature and your game looks stylised and you're done!
Everything works on the finished image, so it applies to every object in your scene at once. You don't touch materials, you don't swap shaders, and it doesn't care what your objects are made of.
Features:
• Flat shading. Collapses detail into flat patches while keeping edges sharp.
• Kuwahara for painterly look, SNN for a cleaner one that runs lighter.
• Smooth posterization. Reduces the image steps without the shimmering
• Outlines. Draws from depth, they trace real geo not normal maps.
• Pixelation. Point filtered blocks, with a slider for block size.
All four are optional and combine freely. Cel shaded, comic, poster print, retro console or a subtle grade are all the same effect at different settings.
No volume profile, no scene setup, no dependencies!
A stylised look for URP in one drag and drop. Flat shading, posterization, outlines and pixelation, all from a single renderer feature. No shader work, no per-material setup.
Add one Renderer Feature and your game looks stylised and you're done!
Everything works on the finished image, so it applies to every object in your scene at once. You don't touch materials, you don't swap shaders, and it doesn't care what your objects are made of.
Features:
• Flat shading. Collapses detail into flat patches while keeping edges sharp.
• Kuwahara for painterly look, SNN for a cleaner one that runs lighter.
• Smooth posterization. Reduces the image steps without the shimmering
• Outlines. Draws from depth, they trace real geo not normal maps.
• Pixelation. Point filtered blocks, with a slider for block size.
All four are optional and combine freely. Cel shaded, comic, poster print, retro console or a subtle grade are all the same effect at different settings.
No volume profile, no scene setup, no dependencies!