Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $14.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14 | Latest store price | |
| $14 | Unity Permanent Decrease 2026-10-24 2026-10-31 | |
| $15 | Unity First Price 2026-08-07 2026-08-07 | |
| $7.50 | Unity New Release Discount 2026-08-07 2026-08-21 | |
| $7.50 | Unity New Release Discount 2026-08-07 2026-08-21 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Instant Interactive Snow URP
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Elevate your winter environments with an industry-standard, highly optimized procedural snow shader engineered for the Universal Render Pipeline.This asset delivers AAA-quality snow accumulation, interactive deformation, and realistic melting transitions with optimized performance
Core Features
- One-Slider Procedural Accumulation: Transform any base material from dry ground to a heavy blizzard with a single 0-to-1 coverage slider. The shader intelligently evaluates world-space angles and the underlying base normal map to accumulate snow naturally within cracks, crevices, and upward-facing geometry. Natively made on Unity's Shadergraph
- Volumetric Edge Generation: The shader generates volumetric thickness at the edges of the snow accumulation mask. Snow appears as a thick, raised layer rather than flat white paint giving you a realistic look of snow pile without handling any vertex calculation.
- Dynamic Melting & Puddle Belts: Automatically generates a precisely masked, high-gloss "puddle belt" strictly at the snow-to-ground transition edge. Simulates wet, melting snow with flattened tangent normals and darkened base albedo for hyper-realistic thawing effects.
- Interactive Trampling & Deformation: Fully supports external render texture masking for dynamic interactions. Drive the interaction mask to seamlessly deform snow simulating footprints, vehicle tracks, or trampled dirt.
- Advanced Normal Blending : Employs Reoriented Normal Mapping to mathematically blend the snow's physical micro-detail textures with the procedural volumetric edges, preventing vector degradation and rendering artifacts.
- Art-Directable PBR Workflow: Full control over base texture tiling, procedural noise scales, snow tinting, bump strength, and independent smoothness values for both dry snow and wet snowmelts.
Free assets Rock and Boulders 2 and Cabin Environment are used for the demo of our Snow system.
Core Features
- One-Slider Procedural Accumulation: Transform any base material from dry ground to a heavy blizzard with a single 0-to-1 coverage slider. The shader intelligently evaluates world-space angles and the underlying base normal map to accumulate snow naturally within cracks, crevices, and upward-facing geometry. Natively made on Unity's Shadergraph
- Volumetric Edge Generation: The shader generates volumetric thickness at the edges of the snow accumulation mask. Snow appears as a thick, raised layer rather than flat white paint giving you a realistic look of snow pile without handling any vertex calculation.
- Dynamic Melting & Puddle Belts: Automatically generates a precisely masked, high-gloss "puddle belt" strictly at the snow-to-ground transition edge. Simulates wet, melting snow with flattened tangent normals and darkened base albedo for hyper-realistic thawing effects.
- Interactive Trampling & Deformation: Fully supports external render texture masking for dynamic interactions. Drive the interaction mask to seamlessly deform snow simulating footprints, vehicle tracks, or trampled dirt.
- Advanced Normal Blending : Employs Reoriented Normal Mapping to mathematically blend the snow's physical micro-detail textures with the procedural volumetric edges, preventing vector degradation and rendering artifacts.
- Art-Directable PBR Workflow: Full control over base texture tiling, procedural noise scales, snow tinting, bump strength, and independent smoothness values for both dry snow and wet snowmelts.
Free assets Rock and Boulders 2 and Cabin Environment are used for the demo of our Snow system.