Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-07-03 2026-07-10 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Instant Destruction - Easy GPU Fracture
- Art & Visuals > 3D
- Art & Visuals > VFX
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Features
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1. Dynamic Game Feel
Fragments shatter dynamically based on where the impact occurs. Featuring a striking hit flash with a subtle delay, and directional scattering that follows the impact force, it delivers rewarding visual satisfaction.
2. Zero-Spike Performance
Leverages Compute Shaders and Shader Graph to offload heavy calculations.
It prevents sudden lag when objects shatter, keeping the Main Thread free for smooth frame rates.
3. Just attach the script
We’ve packed all the heavy lifting—complex mesh analysis, memory management, and shader linking—under the hood. Get maximum visual impact with minimal properties, featuring a built-in auto-reset for easy map gimmicks.
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Online Documentation & Setup Guide
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Covers everything from package installation and parameter tuning to script integration.
Includes recommended values and script trigger examples—fully optimized for development with AI assistants like ChatGPT.
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Technical Structure
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1.C# Script
Responsible for mesh topology analysis, memory allocation, lifecycle management, and drawing the Custom Editor Window UI.
2.Compute Shader
Executes parallel computing for fragment transformation matrices, initial vectors.
3.Shader Graph
Processes vertex-stage trajectory animations and fragment-stage visual effects based on Compute Shader outputs.
4.Particle System
Triggered via C# lifecycle events to emit simple line effects expanding radially from the impact point.
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Important Information & Notes
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Mesh Read/Write Required: To analyze and build GPU fragment buffers, the target model's import settings must have "Read/Write" enabled (includes an automatic built-in console warning to help you double-check).
Per-Polygon Shattering: Optimized for lightweight performance, this system treats each individual triangle as a single fragment. It is designed for fast, optimized prop destruction rather than complex real-time Voronoi fracturing.
Production-Ready Warmup: Pre-warms the system for a few seconds at scene launch, preventing asynchronous shader compilation stutters to maintain smooth gameplay during actual destruction.
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Third-Party Software Notices
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Asset includes 3D Models and Audio sources under CC0. See Third-Party Notices.txt in the package for details.