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Ultimate Inspector Button preview
Unity

Ultimate Inspector Button

By SABI

Current price
FREE
Lowest recorded
FREE
0/ 5 (2) 15 likes
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Price history

Lowest recorded standalone price: FREE. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Ultimate Inspector Button Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $0.50 $1.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Ultimate Inspector Button

  • Tools, Systems & Learning > Development Tools & Automation
Add [Button()] above any method in your script, and a button with the method's name will automatically appear in the Unity Inspector. Clicking the button executes the method instantly, whether in Editor mode or during runtime. No need to write custom editor code for simple button functionality—save time and boost productivity!
The [Button()] attribute supports customization with parameters like:
> text (custom button label)
> width & height (button dimensions)
> bgColor & textColor (button and text colors)
> margin (spacing around the button).
> hover effect
> 100+ more arguments available
It also supports methods with parameters, allowing you to input values directly in the Inspector before execution. This tool is perfect for debugging, triggering events, testing features, or streamlining workflows.
Ease of Use: Add [Button()] to any method to generate an Inspector button with minimal effort.
Return Value Logging: Functions returning non-void values will have their outputs logged to the Unity console, aiding debugging
Button Grouping: Organize buttons into groups on the same row using the optional "groupTag" property
Extensive Customization: Customize button appearance through properties like dimensions, colors, padding, borders, text styles, and animations—both in normal and hover states
Parameter Support: Automatically creates input fields for methods with parameters, handling common data types such as Integers, Floats, Strings, Booleans, Vector2, Vector3, Object, Colors, Enum, Double, Quaternion, GameObject

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