Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price |
About Inspector Attributes
- Tools, Systems & Learning > Development Tools & Automation
Inspector Attributes provides users with a large array of attributes usable on fields and methods to update their inspector display and/or interaction.
Attributes make use of Unity's PropertyAttribute class to provide cool and useful field decoration in your MonoBehaviour and/or Scriptable Object inspectors. Their goal is to help you create your features better and faster.
Features
Label: Overwrites the name in the inspector.
ReadOnly: Makes the field read-only.
Bold: Makes the field and its content bold.
TagMenu: Creates a dropdown of 'Tags'.
LayerMenu: Creates a dropdown of 'Layers'.
SceneMenu: Creates a dropdown of 'Scenes'.
ProgressBar: Creates a progress bar in the inspector.
FlexTextArea: Creates a text input that automatically expands to fit the content.
ShowAssetPreview: Creates a preview of the asset in the inspector. Supports: Sprite, Texture, Mesh, Texture2D.
NestInspector: Creates a foldout of referenced inspector within your current inspector.
HookComponent: Automatically assigns a component to this field. Configurable for: this, child, or parent objects.
ValueChoice: Creates a dropdown with a search bar for all the objects in the scene of the configured value.
Link: Creates a hyperlink in the inspector.
Attributes make use of Unity's PropertyAttribute class to provide cool and useful field decoration in your MonoBehaviour and/or Scriptable Object inspectors. Their goal is to help you create your features better and faster.
Features
Label: Overwrites the name in the inspector.
ReadOnly: Makes the field read-only.
Bold: Makes the field and its content bold.
TagMenu: Creates a dropdown of 'Tags'.
LayerMenu: Creates a dropdown of 'Layers'.
SceneMenu: Creates a dropdown of 'Scenes'.
ProgressBar: Creates a progress bar in the inspector.
FlexTextArea: Creates a text input that automatically expands to fit the content.
ShowAssetPreview: Creates a preview of the asset in the inspector. Supports: Sprite, Texture, Mesh, Texture2D.
NestInspector: Creates a foldout of referenced inspector within your current inspector.
HookComponent: Automatically assigns a component to this field. Configurable for: this, child, or parent objects.
ValueChoice: Creates a dropdown with a search bar for all the objects in the scene of the configured value.
Link: Creates a hyperlink in the inspector.