Unity
Inquisitor - RPG Dark Fantasy Modular Female and Male Characters
By Ida Faber
$119.99
Rated 5.0/5 from 3 ratings on Unity.
About Inquisitor - RPG Dark Fantasy Modular Female and Male Characters
- Theme > Fantasy & Mythology
- Art & Visuals > 3D
- Theme > Historical
Inquisitor is a part of Dark Fantasy Medieval Collection. They come with many customization options, advanced shaders, ARKit blendshapes, Humanoid Rig, and many color options. Compatible with other of my models, and perfectly suits any game needs. Many different Hairstyles, 2 Clothes options: full and lingerie.
Key Features
- Completely modular
- Fully Rigged
- Apple Blendshapes
- Adjustable body parts
- Underwear included
- Easy Color Change
- Plenty of unique hairstyles
- Advanced materials! Tons of customization
- Male and Female variation
Polycount
The Character does not have LOD system
Inquisitor Boy
Faces 15713・ Tris 30690・ Verts 17009
Inquisitor Boy in Underwear
Faces 36672・ Tris 70216・ Verts 40781
Inquisitor Girl
Faces 36965 ・ Tris 70540・ Verts 40417
Inquisitor Girl in Underwear
Faces 17732 ・ Tris 32442 ・ Verts 20022
Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
Tested with various animations
- Advanced Locomotion System v4
- Standard 3rd person animations
- Female Interactions Animations
- Mocap Library
- ARLS + Horse Animset
- Succubus AnimSet
- Valley of the Ancient
- Close Combat: Swordsman
- Lyra Starter Game
- Game Animation Sample Project
Blendshapes
- Perfectly calibrated 52 Apple Blendshapes.
- Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
- Can be used for Live Stream facial animations
- LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Different Outfits and Modularity
- The model is completely modular!
- Remove or add any part. Or if you want, take clothes off completely
- Body texture is censored. The uncensored texture can be requested
- Adult parts are not modeled and do not have morphs or a rig. It’s a texture
- To avoid body intersection through clothes, the body is sliced into pieces
- Pieces that are beneath the clothes must be turned off or hidden
- By doing that, you reduce the polycount!
- Full-Body is included
- Underwear is included
- AllPartsTogether is included
- Idle animation is included
- Weapon is included
Unity project 2021.3.21f1+
- Render pipelines: Built-in, URP, HDRP
- Both Advanced and Default Shaders
- Humanoid rig with eye and jaw bone
- For facial animations use Blendshapes
- Physics is not included
- Wind Simulation for Hair!
- Easily add Tattoos and Scars!
- AllPartsTogether.fbx file is included for customization
- Any Humanoid Animations from the store can be applied to this character
- Please note, this is a character asset. It has no controls, scripts, etc.
MatID Maps Skin, Eyes, and Outfit Parts
- A MatID map is used for changing colors of a BaseColor Map by sections
- You can use the Advanced Shader to change the colors easily
4K Textures
- 8 Texture sets: Body, Head, Eyes, Lashes, Clothes, Straight Hair, Wavy Hair, Weapon
- Textures are packed for better optimization
- Each set contains:
- BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
- Ambient Occlusion, and may include a MatID, Opacity and Emissive maps
Key Features
- Completely modular
- Fully Rigged
- Apple Blendshapes
- Adjustable body parts
- Underwear included
- Easy Color Change
- Plenty of unique hairstyles
- Advanced materials! Tons of customization
- Male and Female variation
Polycount
The Character does not have LOD system
Inquisitor Boy
Faces 15713・ Tris 30690・ Verts 17009
Inquisitor Boy in Underwear
Faces 36672・ Tris 70216・ Verts 40781
Inquisitor Girl
Faces 36965 ・ Tris 70540・ Verts 40417
Inquisitor Girl in Underwear
Faces 17732 ・ Tris 32442 ・ Verts 20022
Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
Tested with various animations
- Advanced Locomotion System v4
- Standard 3rd person animations
- Female Interactions Animations
- Mocap Library
- ARLS + Horse Animset
- Succubus AnimSet
- Valley of the Ancient
- Close Combat: Swordsman
- Lyra Starter Game
- Game Animation Sample Project
Blendshapes
- Perfectly calibrated 52 Apple Blendshapes.
- Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
- Can be used for Live Stream facial animations
- LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Different Outfits and Modularity
- The model is completely modular!
- Remove or add any part. Or if you want, take clothes off completely
- Body texture is censored. The uncensored texture can be requested
- Adult parts are not modeled and do not have morphs or a rig. It’s a texture
- To avoid body intersection through clothes, the body is sliced into pieces
- Pieces that are beneath the clothes must be turned off or hidden
- By doing that, you reduce the polycount!
- Full-Body is included
- Underwear is included
- AllPartsTogether is included
- Idle animation is included
- Weapon is included
Unity project 2021.3.21f1+
- Render pipelines: Built-in, URP, HDRP
- Both Advanced and Default Shaders
- Humanoid rig with eye and jaw bone
- For facial animations use Blendshapes
- Physics is not included
- Wind Simulation for Hair!
- Easily add Tattoos and Scars!
- AllPartsTogether.fbx file is included for customization
- Any Humanoid Animations from the store can be applied to this character
- Please note, this is a character asset. It has no controls, scripts, etc.
MatID Maps Skin, Eyes, and Outfit Parts
- A MatID map is used for changing colors of a BaseColor Map by sections
- You can use the Advanced Shader to change the colors easily
4K Textures
- 8 Texture sets: Body, Head, Eyes, Lashes, Clothes, Straight Hair, Wavy Hair, Weapon
- Textures are packed for better optimization
- Each set contains:
- BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
- Ambient Occlusion, and may include a MatID, Opacity and Emissive maps