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Input Mapper for Unity | Interactive Rebinding and Dynamic Prompts preview
Unity

Input Mapper for Unity | Interactive Rebinding and Dynamic Prompts

By NiAm

$29.99

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $29.99.

Recorded prices for Input Mapper for Unity | Interactive Rebinding and Dynamic Prompts 3 price observations from Jun 20, 2026 to Nov 3, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Jun 20, 2026: $29.99. Unity First Price 2026-06-20 2026-06-27 Aug 26, 2026: $14.99. Autumn Sale Nov 3, 2026: $29.99. Latest store price Jun 20, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$14.99Autumn Sale
$29.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Input Mapper for Unity | Interactive Rebinding and Dynamic Prompts

The Input Mapper for Unity is a powerful, extended input rebinding and prompt system that lets players customize controls at runtime while dynamically displaying accurate text or sprite prompts for every binding. Designed to integrate seamlessly into new or existing projects, it requires minimal setup: import the package, add Input Rebind or Input Prompt components, and it works immediately. The system is fully component‑driven, so no coding is needed—configure rebinding and prompts directly in the Inspector. It supports UGUI elements including Legacy Text, TextMeshPro, Image, and Sprite Renderer.

Input Rebind provides extended runtime interactive input rebinding, allowing you to add, remove, or modify input processors on any binding, automatically swap existing bindings within an input map, suppress gameplay input during rebinding, and filter devices or controls with required, ignore, and cancel paths.

Input Prompt automatically updates based on the active device or control scheme, simplifies composite bindings into a single clean display, supports animated sprites for dynamic UI feedback, shows interaction sprites (replaced or overlayed), uses a dirty‑flag update system for performance, and works with all keyboard layouts.

Input Skin lets you fully customize control display names, short names, icons, and more, manages all device control icons in a single asset, can generate TextMeshPro sprite assets with one click, supports Sprite Atlas (.spriteatlasv2), and includes a robust fallback system.

The save system persists bindings using PlayerPrefs, persistent data path, or a custom save system, ensures binding paths, interactions, and processor overrides are saved, enables saving and loading of multiple Input Action Assets simultaneously, and automatically saves on exit and loads on startup.

Ideal for Mono and IL2CPP backends, PC, WebGL, mobile, and console projects, it provides multi‑device support (keyboard/mouse, gamepad, touchscreen, etc.) and offers a clean, extensible foundation for developers.

Unity price last checked .

Prices and availability may change.