Unity
Input Icons: Core - Dynamic Prompts and Rebinding
$19.99
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price |
About Input Icons: Core - Dynamic Prompts and Rebinding
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Input Icons: Production-ready input prompts without the hassle
Show the right key or button automatically as players switch between keyboard, mouse, and controller. Add a complete rebinding system, built-in local multiplayer support, and 300+ essential sprites. Drop it in and skip weeks of custom input UI work.
Automatic device detection
Prompts update in real time as the player switches devices. No manual checks, no boilerplate.
A full rebinding system, not just icons
Includes rebinding UI components you can use out of the box. No scripting required. Handles single bindings, composite controls (WASD, D-Pad), and sequential multi-bindings, with duplicate detection and conflict resolution built in. Player profiles persist across sessions, which matters for shared devices.
Built for Local Multiplayer
Per-player device management with automatic reassignment and individual control scheme tracking. Made for couch co-op.
Lower-cost, per-seat friendly
Core has the same rebinding, multiplayer, and architecture as the full Bundle, with a smaller sprite set. A good fit for teams where per-seat licensing on the full version adds up.
Need more sprite variety?
Input Icons: Bundle includes 2100+ sprites with 10 keyboard styles and multiple controller variants.
Works everywhere in your UI
SpriteRenderers for world-space UI
UI Images for canvas-based UI
TextMeshPro, via inline tags or a component
UI Toolkit, via a free extension
300+ sprites, built for production
Hand-crafted, 256×256px, crisp at any resolution
Custom SDF font pack for sharp scaling at any size
QWERTY, QWERTZ, and AZERTY keyboard layouts
Xbox, PlayStation (PS3–PS5), Nintendo Switch, and Generic Gamepad support (one sprite set each)
Mobile support for Android and iOS
Everything else you'd expect
Addressables integration for optimized memory and loading
Clean, modular ScriptableObject architecture. Updates won't break your setup
Compatible with Text Animator and other text effects tools
Bring-your-own sprite support if you want a custom icon set
40+ pages of documentation, plus video guides
Steam Input support included
Steam Input can sometimes cause Unity's Input System to misidentify controllers. Input Icons ships with extension support for both Steamworks.NET and Facepunch Steamworks to correctly detect and display the right icons, plus a full troubleshooting guide for common Steam controller configuration issues.
Good fit for
Teams needing per-seat licensing at a lower cost, developers who plan to use their own custom sprites, PC games and cross-platform PC/console titles, local co-op and split-screen games, projects with rebinding requirements, and anyone prioritizing a smaller asset footprint.
Compatible With Your Workflow
Fully compatible with Text Animator and other text effects tools
Built using clean, modular ScriptableObject architecture
Bring Your Own Sprites – architecture supports custom icon sets
Requirements
TextMeshPro 2.1.6+ (free via Package Manager)
Input System 1.4.4+ (free via Package Manager)
2D Sprite Package (free via Package Manager)
Tested with Unity 2020–2023 and up to Unity 6.5.
Useful links:
Online Documentation
Contact
Forum
Keyboard and Gamepad Sprites Vol1 and Keyboard and Gamepad Sprites Vol2 add more icons, fully compatible with this asset.
UI Toolkit support: use the free Input Icons Extension for UI Toolkit
Show the right key or button automatically as players switch between keyboard, mouse, and controller. Add a complete rebinding system, built-in local multiplayer support, and 300+ essential sprites. Drop it in and skip weeks of custom input UI work.
Automatic device detection
Prompts update in real time as the player switches devices. No manual checks, no boilerplate.
A full rebinding system, not just icons
Includes rebinding UI components you can use out of the box. No scripting required. Handles single bindings, composite controls (WASD, D-Pad), and sequential multi-bindings, with duplicate detection and conflict resolution built in. Player profiles persist across sessions, which matters for shared devices.
Built for Local Multiplayer
Per-player device management with automatic reassignment and individual control scheme tracking. Made for couch co-op.
Lower-cost, per-seat friendly
Core has the same rebinding, multiplayer, and architecture as the full Bundle, with a smaller sprite set. A good fit for teams where per-seat licensing on the full version adds up.
Need more sprite variety?
Input Icons: Bundle includes 2100+ sprites with 10 keyboard styles and multiple controller variants.
Works everywhere in your UI
SpriteRenderers for world-space UI
UI Images for canvas-based UI
TextMeshPro, via inline tags or a component
UI Toolkit, via a free extension
300+ sprites, built for production
Hand-crafted, 256×256px, crisp at any resolution
Custom SDF font pack for sharp scaling at any size
QWERTY, QWERTZ, and AZERTY keyboard layouts
Xbox, PlayStation (PS3–PS5), Nintendo Switch, and Generic Gamepad support (one sprite set each)
Mobile support for Android and iOS
Everything else you'd expect
Addressables integration for optimized memory and loading
Clean, modular ScriptableObject architecture. Updates won't break your setup
Compatible with Text Animator and other text effects tools
Bring-your-own sprite support if you want a custom icon set
40+ pages of documentation, plus video guides
Steam Input support included
Steam Input can sometimes cause Unity's Input System to misidentify controllers. Input Icons ships with extension support for both Steamworks.NET and Facepunch Steamworks to correctly detect and display the right icons, plus a full troubleshooting guide for common Steam controller configuration issues.
Good fit for
Teams needing per-seat licensing at a lower cost, developers who plan to use their own custom sprites, PC games and cross-platform PC/console titles, local co-op and split-screen games, projects with rebinding requirements, and anyone prioritizing a smaller asset footprint.
Compatible With Your Workflow
Fully compatible with Text Animator and other text effects tools
Built using clean, modular ScriptableObject architecture
Bring Your Own Sprites – architecture supports custom icon sets
Requirements
TextMeshPro 2.1.6+ (free via Package Manager)
Input System 1.4.4+ (free via Package Manager)
2D Sprite Package (free via Package Manager)
Tested with Unity 2020–2023 and up to Unity 6.5.
Useful links:
Online Documentation
Contact
Forum
Keyboard and Gamepad Sprites Vol1 and Keyboard and Gamepad Sprites Vol2 add more icons, fully compatible with this asset.
UI Toolkit support: use the free Input Icons Extension for UI Toolkit