Current sales News My Tracked Assets Login
Inn & Tavern NPC Animation Pack preview
Unity

Inn & Tavern NPC Animation Pack

By Cocomotion Studio

$49.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $49.99.

Recorded prices for Inn & Tavern NPC Animation Pack 5 price observations from Aug 27, 2026 to Nov 4, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $25.00 $49.99 Aug 27, 2026: $49.99. Unity First Price 2026-08-27 2026-08-27 Aug 27, 2026: $34.99. Unity New Release Discount 2026-08-27 2026-09-10 Aug 27, 2026: $34.99. Unity New Release Discount 2026-08-27 2026-09-10 Aug 27, 2026: $34.99. Unity New Release Discount 2026-08-27 2026-09-10 Nov 4, 2026: $49.99. Latest store price Aug 27, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$49.99Latest store price
$34.99Unity New Release Discount 2026-08-27 2026-09-10
$34.99Unity New Release Discount 2026-08-27 2026-09-10
$34.99Unity New Release Discount 2026-08-27 2026-09-10
$49.99Unity First Price 2026-08-27 2026-08-27

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Inn & Tavern NPC Animation Pack

  • Theme > Military & Combat
  • Art & Visuals > 3D
Animations for Your Lively Inn - 287 Animations
Tavern NPC Animation Pack is a professional mocap animation library for the full cast of a working inn, from the innkeeper to the bar patrons.

INCLUDED FEATURES:
287 High-Quality Animations: Professionally Motion-Captured character animations designed for Tavern NPC behavior to live across any game genre or cinematic project.
100% Seamless Loops: Every looping animation is refined for smooth, uninterrupted playback.
Wide Behavior Coverage: Includes Innkeeper Service, Patron Life, Performer Acts, Brawls, Beggar Presence, Traveling Merchants, Idle Ambience, Crowd Reactions, and Transitions. The full spectrum of tavern life in one pack.
Gameplay Ready: Clean, optimized animations suitable for NPC behavior systems, AI states, dialogue trees, cinematic scenes, and open world population.
Standard Rigging: Fully compatible with [Unity Humanoid].

PACKAGE DESCRIPTION:
Animations for Your Lively Inn - 287 Animations
Tavern NPC Animation Pack is a professional mocap animation library covering the full cast of a working inn, from the innkeeper behind the bar to the patrons filling every table. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop straight into your project.
With 287 animations spanning bar service, patron socializing, tavern performances, brawls, a beggar's quiet corner, a traveling merchant's stall, idle ambience, crowd reactions, and state-to-state transitions, this pack gives your tavern the physical presence that separates a living world from a static one. Whether you're building an open world RPG, a narrative adventure, a life sim, or a cinematic cutscene, these animations make every tavern NPC count.

ANIMATION LIST: For easy browsing, the 287 animations are grouped by category:
Innkeeper: The bartender behind the counter, pouring, serving, wiping, restocking, and running the room from open to last call.
Patron: The regulars filling every seat, drinking, chatting, arguing, toasting, and reacting to the life of the tavern around them.
Performer: The traveling entertainer working the room with lute, flute, song, and dance to keep spirits high.
Brawler: Fights breaking out between patrons, from a shove and a thrown punch to a full tavern brawl.
Beggar: A quiet presence at the edges of the room, huddled by the wall and watching the crowd pass by.
Merchant: A traveling peddler setting up wares and waving at passersby just outside the tavern doors.
Idle: General ambient postures and idle behavior for any patron standing or seated in the room.
Crowd: Group reactions as the room responds to a performance, a fight, or a moment of shared excitement.
Transitions: Functional movements connecting sitting and standing states across tables and stools.

Unity price last checked .

Prices and availability may change.