Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $7.50 | Unity New Release Discount 2026-08-18 2026-09-01 | |
| $7.50 | Unity New Release Discount 2026-08-18 2026-09-01 | |
| $15 | Unity First Price 2026-08-18 2026-08-18 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Inline Variables | Game Creator 2
- Tools, Systems & Learning > Development Tools & Automation
Simplify your Game Creator 2 logic with inline variables that exist only for the duration of an instruction execution flow.
This package introduces a set of instructions for creating single or multiple inline variables. It also provides a highly efficient way to iterate over lists and other collections, making complex logic cleaner, faster, and easier to maintain.
Instead of cluttering your scene with extra variable components for temporary values, you can declare variables exactly where they are needed and use them instantly in later instructions without adding unnecessary overhead.
Key Features
- Plug and play, No setup required.
- Declare temporary name or list variables directly as instructions.
- Complete set of Instructions, Conditions, Property Setter and Getter.
- Keep variables access scope to the current instruction execution flow.
- 'For Each in List' Instruction to iterate lists and other collections with ease.
- 'If Else Conditions' Instruction with inline variable scope access support.
- Restores initial values when the scope ends, unless persistence is enabled.
- Reduce scene clutter by avoiding variable components for temporary values.
- Supports all Official Game Creator 2 modules Variable Value Types.
- Full access to C# source code for easy modification.
This package introduces a set of instructions for creating single or multiple inline variables. It also provides a highly efficient way to iterate over lists and other collections, making complex logic cleaner, faster, and easier to maintain.
Instead of cluttering your scene with extra variable components for temporary values, you can declare variables exactly where they are needed and use them instantly in later instructions without adding unnecessary overhead.
Key Features
- Plug and play, No setup required.
- Declare temporary name or list variables directly as instructions.
- Complete set of Instructions, Conditions, Property Setter and Getter.
- Keep variables access scope to the current instruction execution flow.
- 'For Each in List' Instruction to iterate lists and other collections with ease.
- 'If Else Conditions' Instruction with inline variable scope access support.
- Restores initial values when the scope ends, unless persistence is enabled.
- Reduce scene clutter by avoiding variable components for temporary values.
- Supports all Official Game Creator 2 modules Variable Value Types.
- Full access to C# source code for easy modification.