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Infinite Scatter preview
Unity

Infinite Scatter

By XaosWasHere

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Infinite Scatter 2 price observations from Sep 29, 2026 to Nov 3, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Sep 29, 2026: $4.99. Unity First Price 2026-09-29 2026-09-29 Nov 3, 2026: $4.99. Latest store price Sep 29, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-09-29 2026-09-29

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Infinite Scatter

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Nature & Countryside
Infinite Scatter fills any surface with grass, flowers, rocks, debris, etc and lets you decide how much control you want over it.

Drop the component on an empty GameObject, point it at a mesh and a prefab, and it scatters thousands of instances across the surface, respecting the density you painted in your mask, and skipping slopes that are too steep. Nothing is instantiated: every blade is a transform matrix rendered through GPU instancing, so your hierarchy stays empty, your draw calls stay in the dozens, and your frame allocates nothing.

This makes it a fit for the platforms where traditional vegetation systems fall over: WebGL builds, mobile, and lightweight web-based experiences where a compute-shader solution simply isn't an option.

It works on any MeshCollider, terrain meshes, hand-modelled hills, floating islands, cave floors, sloped rooftops and on any prefab with a mesh and a material, so it scatters rocks, flowers, debris and props just as happily as grass.

Highlights include greyscale density mask, slope filter, per-instance random rotation and scale aligned to the surface normal, zero GameObjects and zero per-frame allocations, and full C# source included.

Unity price last checked .

Prices and availability may change.