Infinite Lands: Node-Based Procedural World Generator
By Sapra
Rated 5.0/5 from 24 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $23.99. The latest store price is $79.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $79.99 | Latest store price | |
| $39.99 | Unity Discount 2026-08-21 2026-08-26 | |
| $31.99 | Unity Flash Sale 2026-08-20 2026-08-21 | |
| $23.99 | Unity Flash Sale 2026-08-19 2026-08-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Infinite Lands: Node-Based Procedural World Generator
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Generate terrain meshes and colliders dynamically (Simple Grids or Quad-Tree structure)
- Place points of interest, buildings, and prefabs anywhere in your world
- Connect elements using splines to create roads, paths, walls, and more
- Distribute and render vegetation, rocks, and small objects at distances beyond the default Unity Terrain system
- Paint your world with realistic texturing
- Fully customize any node maintaining a simple and intuitive workflow
Everything is included in one cohesive package, with no need for extra modules or hidden costs.
What can you build?
From a simple Perlin-based terrain to vast, infinite high-detail worlds with biomes, cities, houses, roads, and vegetation.
All-in-one package:
Everything you need to build a living world is included. No missing features, no required add-ons, and no extra costs.
Seamless runtime generation of infinite worlds:
Generate terrain, colliders, vegetation, points of interest, splines, and roads at runtime across worlds over 1,000,000 km².
For any type of game:
Build a RTS, RPG, Hero Shooter, Battle Arena or you name it!
Intuitive and customizable graph editor:
Design worlds with a non-destructive node-based workflow.
Compatible with any 3D asset or artistic vision:
Its component-based post-processing system ensures you can use your own assets, workflows, and any artistic vision without losing any core features.
Everything to get you started is included:
Extensive documentation, biome and world samples, camera setups and more scenes included by default.
You only want to build some terrain chunks? Export it!:
Bake terrain data into textures and export them to use in Blender, Houdini, or other tools.
Quick feature list:
- Powerful Node Editor with Live terrain editing, expanding node library, and high optimization.
- Optimized mesh generation with Jobs and Burst Compiler, infinite terrain generation, and Floating Origin support.
- Procedural terrain shader with Stochastic sampling, Triplanar mapping, and Distance-based resampling.
- Object & prefab placement system.
- Splines system (paths, roads, connections).
- Built-in pathfinding system.
- Fully integrated vegetation system with GPU Instanced assets and wind simulation.
- Full Shader Graph support with custom shader injection and Impostor support.
Ideal For:
- Open-world games
- Procedural generation systems
- RPGs, RTS, survival, sandbox games
- Technical artists and world designers
- Solo developers and studios
Compatibility:
Infinite Lands works from on Unity 2022.3 LTS through to Unity 6. It is also compatible out-of-the box with The Visual Engine.