Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.69. The latest store price is $10.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price | |
| $10 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $12.69 | Unity Permanent Increase 2026-07-06 2026-07-13 | |
| $7.69 | Unity Permanent Decrease 2026-06-30 2026-07-07 | |
| $15.69 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Infinite Corrugated Roof
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Buildings & Infrastructure
- Theme > Realistic
- Art & Visuals > 2D
- Art & Visuals > Textures & Materials
Infinite Corrugated Roof (ICR) lets you build corrugated metal roofs procedurally, directly on a single component — no external modeling or baking required to get started.
Every parameter is exposed and live-edited in the Inspector: panel grid size, wave shape and amplitude, sheet thickness, angled cuts for gables and sloped ends, per-panel jitter and rotation, and Perlin-based surface noise for a weathered, non-uniform look. Changes rebuild the mesh instantly, so you can iterate on the exact look you want in seconds.
A built-in wear system maps each panel onto an 8-level weathering atlas with adjustable tint, offset and tiling, so roofs can range from brand-new to heavily rusted — all driven by a single reproducible random seed. Three LOD meshes are generated and managed automatically for you, keeping large scenes performant without any manual setup.
ICR fits any genre or setting that needs sheds, barns, warehouses, factories, rural or industrial buildings — from architectural visualization to open-world and survival games. It works out of the box with Built-in, URP and HDRP, and optionally integrates with Unity Splines (for curved/bent roofs) and the FBX Exporter (to bake and ship static, optimized meshes) when those packages are installed.
Every parameter is exposed and live-edited in the Inspector: panel grid size, wave shape and amplitude, sheet thickness, angled cuts for gables and sloped ends, per-panel jitter and rotation, and Perlin-based surface noise for a weathered, non-uniform look. Changes rebuild the mesh instantly, so you can iterate on the exact look you want in seconds.
A built-in wear system maps each panel onto an 8-level weathering atlas with adjustable tint, offset and tiling, so roofs can range from brand-new to heavily rusted — all driven by a single reproducible random seed. Three LOD meshes are generated and managed automatically for you, keeping large scenes performant without any manual setup.
ICR fits any genre or setting that needs sheds, barns, warehouses, factories, rural or industrial buildings — from architectural visualization to open-world and survival games. It works out of the box with Built-in, URP and HDRP, and optionally integrates with Unity Splines (for curved/bent roofs) and the FBX Exporter (to bake and ship static, optimized meshes) when those packages are installed.