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Inferno World - Low Poly 3D Models preview
Unity

Inferno World - Low Poly 3D Models

By ithappy

$64.50 $129 50% off

Rated 5.0/5 from 4 ratings on Unity.

About Inferno World - Low Poly 3D Models

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
  • Theme > Nature & Countryside
  • Theme > Buildings & Infrastructure
  • Art & Visuals > 3D
Includes: a demo scene, over 320 environment models - mountains, platforms, rocks, buildings, statues, and decorative assets. 18 unique animated characters. 120 high-quality animations.

Key Features

Demo scene. A configured location that you see in all the images and in the video. You can use it as is, or rework and customize it as you wish.

320+ unique 3D assets: mountains, platforms, decorations, and interactive objects for creating diverse game scenes.

18 unique characters and 120 animations. Each character and monster has its own visual style, personality, and a unique animation set. The package includes the necessary animations for movement, combat, and interaction with other NPCs, as well as full compatibility with the Mixamo animation library containing over 2600 unique animations.

AI Navigation. We added an NPC control system to make the scene look alive and animated. More details are provided in the description below.

Ease of Use. The pack includes two files with different Unity versions, and in each one, the scene is set up in three render pipelines. Simply download the version you need and open the scene in your preferred render pipeline. Everything is clear and easy to use.

Free version of the pack for testing.

Optimized Models. Lightweight meshes, few textures, and simple shaders ensure smooth performance on mobile, VR/AR, PC, and consoles while keeping visuals high-quality.

Demo Scene

The demo scene is a prepared game location that you see in all the images and in the video. Our team has tested it in different game engines and on various devices (PC, mobile, VR).

The models have realistic proportions, which is very important for use in VR.

The location includes several separate zones connected by bridges - create unique tasks for the main character in each zone and add enemies there.

The demo scene is surrounded by lava and rocks along the entire perimeter, which makes it look good from any gameplay perspective.

320 unique 3D assets

The pack includes everything for building environments and gameplay zones: mountains for backgrounds, platforms for levels, plus decorative and interactive props to make your world engaging.

Props and Interaction (x80)

Use as props or interactive objects: collect items, open chests, and trigger reactions.

Includes anvils, books, boxes, braziers, bushes, chests, coins, crystals, cups, diamonds, fire, gems, gold/silver bars and piles, grass, hammer, heart, horseshoe, hourglass, keys, coal piles, potions, rings, scrolls, symbols, vases, small well.

Decorations and Platforms (x125)

For level design and visual detail: ramps, stairs, platforms, portals, mechanisms, and decorative elements.

Includes bases, beams, blocks, bones and arcs, cages, cells, chains, columns (intact/broken), crystal holders, flags, forge and pipes, gates, gears, pedestals, pillars, ruins, star platforms, wells, thorns, stone arcs, stairs.

Statues (x4)

Large statues - knight and demon skull - highlight the atmosphere and draw player attention.

Buildings (x25)

Atmospheric objects and modular bridges to connect areas or islands.

Includes bases, bridges, chains, house, lighthouse, towers, pillars, tiles.

Mountains and Rocks (x33)

For backgrounds or building game landscapes.

Includes mountains, rocks, and stone formations.

Characters (x18)

Warrior (x3)

A heroic samurai warrior in armor with a sword. Experienced and battle-hardened.

Warrior 1: armor with red accents

Warrior 2: armor with golden accents

Warrior 3: black and gray armor

Demon (x3)

Huge 5-meter monsters with fearsome weapons.

Crystalline: gray stone, icy crystals

Lava: black stone with glowing cracks

Hell: red stone, skull mask, broken shackles

Scorpion (x3)

Giant poisonous scorpions, impossible to escape.

Crystalline: gray stone, icy crystals

Lava: black stone with glowing cracks

Hell: red stone, metal shackles

Elemental (x3)

Beings of stone and lava, attack with fireballs or crushing strikes.

Crystalline: gray stone, icy crystals

Lava: black stone with glowing cracks

Hell: red stone, shackles with strange runes

Imp (x3)

Small (1.5 m) creatures with axes, both builders and warriors.

Hell: reddish-brown skin

Infernal: reddish-brown with lava horns and glowing eyes

Evil: red skin, broken horn, armor

Insect (x3)

Large beetles with spikes, dig tunnels and attack with heads. Can be ridden by Imps.

Crystalline: gray stone

Lava: black stone with glowing cracks

Hell: red stone

Character Animations (x120)

The animations were designed so that the characters can be used from first-person, third-person, as well as more distant perspectives.

Demon (x24)

idle, idle combat, idle lookaround, idle weapon, combat idle weapon, walk, walk weapon, run, run weapon, jump, jump weapon, fall, landing, knockdown, getting up, attack (1-3), attack weapon (1-2), take damage, take damage weapon, death, victory, victory weapon.

Elemental (x11)

activation, deactivation, idle, idle combat, idle lookaround, walk, attack (1-2), attack fireball, take damage, death, victory.

Imp (x26)

idle, idle combat, idle combat weapon, idle lookaround, idle lookaround weapon, idle weapon, walk, run, run weapon, jump, jump weapon, fall, landing, getting up, ride idle, ride move, attack (1-2), attack weapon (1-2), take damage, death, victory.

Insect (x6)

idle, idle lookaround, walk, run, take damage, death.

Scorpion (x9)

idle, idle lookaround, walk, run, attack (1-3), take damage, death, victory.

Warrior (x40)

idle breathing, idle relaxed, idle combat, idle combat weapon, idle lookaround, idle combat lookaround weapon, walk, walk forward, walk backward, walk weapon, run, run forward, run left, run right, run weapon, strafe left, strafe right, crouch walk (forward, backward, left, right), climb ladder, jump start, jump loop, jump end, jump, jump weapon, fall, landing, dodge roll, dodge sidestep, block with hands, hit reaction (light, heavy), attack (1-2), attack kick, attack punch, attack weapon (1-3), death forward, death backward, victory.

AI Navigation

AI navigation has been added to the Unity file.

Enemies move around the locations following different routes and scenarios.

Demons are located in the center of each zone, performing movement or idle animations.

Other enemies roam the area, patrolling the surroundings or performing various actions.

Warriors move in groups of three across all zones of the location. When they encounter an enemy, they engage in combat. Once they defeat the enemy, it falls to the ground (disappears after a while and respawns), and the warriors continue moving on to the next opponent.

Character control system

The character moves around the location to the area specified by the user (you) by left-clicking the mouse. If there is an enemy in the selected area, the character will engage in combat. You can also zoom the camera in and out from the character using the mouse scroll wheel.

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