Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-06-19 2026-06-26 | |
| $7.50 | Unity New Release Discount 2026-06-08 2026-06-22 | |
| $7.50 | Unity New Release Discount 2026-06-08 2026-06-22 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Import Suite: Automate Import Settings
- Tools, Systems & Learning > Development Tools & Automation
Import Suite gives you full control over Unity's asset importers without touching import settings manually.
Define reusable import presets that specify exactly how each asset type should be imported; texture compression format, mip maps, normal map type, mesh compression, audio load type, platform overrides, and more, or use one of the included optimized presets.
Apply a preset to a folder in one click and Import Suite matches every asset to the right rule automatically.
Key features:
• Apply tab: target a folder or individual asset, filter by asset type, and apply the matched template settings in one operation. A summary bar reports processed / skipped / errors. An Undo button restores the previous .meta state for every modified asset.
• Apply Preview: see exactly what will happen before committing. Each asset shows its matched rule, outcome, and estimated VRAM cost (before and after) without touching any files. Supports live auto-refresh.
• Compliance Scan: read-only audit of your current project against the active template. Expands to a field-by-field diff for every out-of-sync asset. Useful for post-upgrade checks and CI review workflows.
• Rename tab: batch rename assets using up to eight composable operations (add/remove prefix and suffix, text replace, capitalisation formatting, and suffix normalisation). Includes a Preview window with per-asset checkboxes and full Undo.
• Naming Compliance window: classifies every asset as Correct, Alias Variant, Non-compliant, or Unknown against the active profile's naming rules. Inline per-asset editing without leaving the tool.
• Profiles tab: create blank templates, copy and customise the built-in defaults, or import from existing Unity .preset assets. Export templates as JSON to share across projects or team members.
• Auto-Apply on Import: optionally run a template automatically on every imported asset, with folder-specific overrides and a GUID-based exclusion list for third-party assets.
• 9 built-in templates covering URP, HDRP, and Built-in RP at High / General / Low quality tiers, with per-platform overrides for Desktop (BC7), Mobile (ASTC 4×4–8×8), and WebGL (ETC2) baked into each template.
• Team-friendly project settings: shared configuration (Auto-Apply policy, template paths, folder rules, file size warning thresholds) is stored in a single ScriptableObject asset you commit to version control. New team members get the correct setup automatically on first open.
Import Suite modifies only .meta file importer settings: it never touches asset content or transmits data outside your project.
Define reusable import presets that specify exactly how each asset type should be imported; texture compression format, mip maps, normal map type, mesh compression, audio load type, platform overrides, and more, or use one of the included optimized presets.
Apply a preset to a folder in one click and Import Suite matches every asset to the right rule automatically.
Key features:
• Apply tab: target a folder or individual asset, filter by asset type, and apply the matched template settings in one operation. A summary bar reports processed / skipped / errors. An Undo button restores the previous .meta state for every modified asset.
• Apply Preview: see exactly what will happen before committing. Each asset shows its matched rule, outcome, and estimated VRAM cost (before and after) without touching any files. Supports live auto-refresh.
• Compliance Scan: read-only audit of your current project against the active template. Expands to a field-by-field diff for every out-of-sync asset. Useful for post-upgrade checks and CI review workflows.
• Rename tab: batch rename assets using up to eight composable operations (add/remove prefix and suffix, text replace, capitalisation formatting, and suffix normalisation). Includes a Preview window with per-asset checkboxes and full Undo.
• Naming Compliance window: classifies every asset as Correct, Alias Variant, Non-compliant, or Unknown against the active profile's naming rules. Inline per-asset editing without leaving the tool.
• Profiles tab: create blank templates, copy and customise the built-in defaults, or import from existing Unity .preset assets. Export templates as JSON to share across projects or team members.
• Auto-Apply on Import: optionally run a template automatically on every imported asset, with folder-specific overrides and a GUID-based exclusion list for third-party assets.
• 9 built-in templates covering URP, HDRP, and Built-in RP at High / General / Low quality tiers, with per-platform overrides for Desktop (BC7), Mobile (ASTC 4×4–8×8), and WebGL (ETC2) baked into each template.
• Team-friendly project settings: shared configuration (Auto-Apply policy, template paths, folder rules, file size warning thresholds) is stored in a single ScriptableObject asset you commit to version control. New team members get the correct setup automatically on first open.
Import Suite modifies only .meta file importer settings: it never touches asset content or transmits data outside your project.