Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $35. The latest store price is $35, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $35 | Latest store price |
About Image Gallery
- Art & Visuals > UI & GUI
Display a set of images in a nice-looking gallery, e.g. as carousel or masonry. Users can switch between the gallery and a detail view of one image.
The predefined prefabs work out of the box. Just drag them into your UI Canvas and define which images should be displayed. Alternatively, you can arrange your own design with customizable components.
Images can be loaded from the Assets folder, from a directory in the file system, or by script.
The extensible architecture allows the combination of multiple images and textual data. This means, the galleries can also be used for a nice-looking selection of characters or levels.
WebGL Demo
Documentation
Features
- Different galleries:
- Masonry
- Slideshow
- Carousel
- Grid view
- Thumbnail bar
- Flexible data:
- Combine multiple images and texts
- Flexible visuals:
- The displayed data can be highly customized.
- Images and text elements can be combined via bindings, without any need for coding.
- Transitions
- Choose from several transitions like slide, zoom, fade. This requires an external package DOTween.
- Thumbnails:
- Faster display by showing thumbnails before loading large images
Supported environments:
- uGUI
- Windows, Android, iOS, WebGL, VR
- Universal Render Pipeline, Built-In Render Pipeline
- New and old input system
- Screenspace and worldspace canvas
The predefined prefabs work out of the box. Just drag them into your UI Canvas and define which images should be displayed. Alternatively, you can arrange your own design with customizable components.
Images can be loaded from the Assets folder, from a directory in the file system, or by script.
The extensible architecture allows the combination of multiple images and textual data. This means, the galleries can also be used for a nice-looking selection of characters or levels.
WebGL Demo
Documentation
Features
- Different galleries:
- Masonry
- Slideshow
- Carousel
- Grid view
- Thumbnail bar
- Flexible data:
- Combine multiple images and texts
- Flexible visuals:
- The displayed data can be highly customized.
- Images and text elements can be combined via bindings, without any need for coding.
- Transitions
- Choose from several transitions like slide, zoom, fade. This requires an external package DOTween.
- Thumbnails:
- Faster display by showing thumbnails before loading large images
Supported environments:
- uGUI
- Windows, Android, iOS, WebGL, VR
- Universal Render Pipeline, Built-In Render Pipeline
- New and old input system
- Screenspace and worldspace canvas