Unity
Image Editor - Batch Edit, Preview, Export
By eztoolslab
- Current price
- $4.99
- Lowest recorded
- $4.99
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Price history
Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Image Editor - Batch Edit, Preview, Export
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
Image Editor by EzToolsLab is the fastest way to batch-process textures without leaving Unity. Select your images, tweak colors, resize, and export — all with instant visual feedback.
3 core capabilities:
Color & Effects — HSB fine-tuning (with Colorize mode), grayscale conversion (BT.601), RGB inversion, and transparent area fill (black/white background).
Transforms & Sizing — Rotation (90/180, cumulative), flipping, resize (32-4096 with aspect ratio preservation and bilinear interpolation), and size rounding to multiples of 2 or 4.
Performance & Workflow — All processing in a single GPU draw call (uber shader), large image preview capped at 512px (Performance Mode), export preserves original TextureImporter settings.
Who Is This For:
- Game developers who need to batch-resize or color-correct texture assets
- Technical artists adjusting Normal Maps, alpha channels, or texture formats
- UI/UX designers processing icon sets and interface graphics
- Anyone who wants a built-in image editor without switching to Photoshop
3 core capabilities:
Color & Effects — HSB fine-tuning (with Colorize mode), grayscale conversion (BT.601), RGB inversion, and transparent area fill (black/white background).
Transforms & Sizing — Rotation (90/180, cumulative), flipping, resize (32-4096 with aspect ratio preservation and bilinear interpolation), and size rounding to multiples of 2 or 4.
Performance & Workflow — All processing in a single GPU draw call (uber shader), large image preview capped at 512px (Performance Mode), export preserves original TextureImporter settings.
Who Is This For:
- Game developers who need to batch-resize or color-correct texture assets
- Technical artists adjusting Normal Maps, alpha channels, or texture formats
- UI/UX designers processing icon sets and interface graphics
- Anyone who wants a built-in image editor without switching to Photoshop
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