Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity Permanent Decrease 2026-07-04 2026-07-11 | |
| $49.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ignite Chain – Burning Puzzle Game Template
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Art & Visuals > VFX
Detailed docs • Easy editor tools • Reskin guide • Clean structure & code
Ignite Chain is a complete Ignis-style burning puzzle template for Unity, designed to help you ship brain-teasing minimalist puzzle games fast. Tap once, watch the fire travel along edges, and let the chain reaction burn every shape on screen.
This package includes polished core gameplay, an in-editor level creator, 5+ Themes included and clean, extensible C# code ready for reskinning and monetization.
Core Features:
Edge-burning mechanic
Shapes burn along their outlines (rectangles, hexagons, circles, custom meshes) with glowing fire lines and sparks.
5+ Themes included
Smart chain reaction system
When a shape finishes burning, its spark automatically jumps to the nearest unburnt shape to continue the sequence.
One-tap puzzle gameplay
Players tap a single point to start the fire and must plan how to burn all shapes in one move.
Progressive difficulty
Start with simple one-shape puzzles and scale up to complex layouts with zigzags, crossings, and timing challenges.
Built-In Level Editor
In-editor level creator to place shapes, scale, rotate, and test instantly.
Save and load levels as ScriptableObjects or data files.
Rapid iteration workflow: tweak, test, and balance puzzles directly in the Scene view.
30 Levels Built in.
Mobile-Ready Template
Optimized for portrait mobile gameplay with tap input.
Easy hooks for AdMob/Unity Ads and IAP (no SDKs included, just clean integration points).
Lightweight, optimized effects suitable for low-end devices.
Code & Architecture
Clean, commented C# scripts (fire manager, burnable shapes, input, level loader).
Data-driven level system for hundreds of levels.
Modular design to add new shape types, themes, or mechanics.
Art & VFX
Minimalist shapes and line-based burn visuals inspired by modern puzzle aesthetics.
Configurable colors, gradients, and materials for quick reskins.
Particle systems for fire, sparks, and completion feedback.
Just import the package, open the sample scene, and start creating your own burning puzzle worlds.