Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $10.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price | |
| $10 | Unity Permanent Decrease 2026-10-03 2026-10-10 | |
| $15 | Unity First Price 2026-06-19 2026-06-26 | |
| $7.50 | Unity New Release Discount 2026-06-11 2026-06-25 | |
| $7.50 | Unity New Release Discount 2026-06-11 2026-06-25 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Identity Registry
A simple and effective class to help with registering and providing unique id's. Uses a binary tree data structure to deliver, set and check id's with a log(N) time complexity. Suitable for both lower value id's, higher values, or the whole spectrum with the ability to keep the memory footprint low.
Useful when unique id's are strictly required, or when you do not want to have 128-bit GUIDs for your data's id's. This solution delivers 32-bit uints.
Primary Features:
• Functions: FindNext() and FindNext(uint fromId)
• Function: Set(uint id, bool used)
• Function: Contains(uint id)
• Ability to save and load the registry into a data array.
• No Garbage Collection while in use by utilizing pooling.
• Usable with full range of uint's. From 0 to id 4,294,967,295.
• Branching kept minimum for performance.
• Source code included.
Limitations:
• Designed to work with scripting, no GameObject components are included in this package.
• Does not work within Unity Jobs or Burst compiler.
Useful when unique id's are strictly required, or when you do not want to have 128-bit GUIDs for your data's id's. This solution delivers 32-bit uints.
Primary Features:
• Functions: FindNext() and FindNext(uint fromId)
• Function: Set(uint id, bool used)
• Function: Contains(uint id)
• Ability to save and load the registry into a data array.
• No Garbage Collection while in use by utilizing pooling.
• Usable with full range of uint's. From 0 to id 4,294,967,295.
• Branching kept minimum for performance.
• Source code included.
Limitations:
• Designed to work with scripting, no GameObject components are included in this package.
• Does not work within Unity Jobs or Burst compiler.