Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity Permanent Decrease 2026-09-26 2026-10-03 | |
| $12.49 | Unity New Release Discount 2026-06-29 2026-07-13 | |
| $12.49 | Unity New Release Discount 2026-06-29 2026-07-13 | |
| $24.99 | Unity First Price 2026-06-29 2026-07-06 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Icon Forge - 3D Icon Renderer
- Tools, Systems & Learning > Development Tools & Automation
Drop in your prefabs, frame each one with its own saved camera angle, and export with one click. Batch render your entire library, pack everything into a spritesheet, or generate a full turntable animation sheet for any prefab. Perfect for inventory icons, skill UI, item databases, and any project that needs consistent, high-quality 2D icons from 3D assets.
Key features:
Live checkerboard preview — transparent background, what you see is what you export
Per-prefab camera settings — angle, distance, projection mode, and focal point saved individually per object Camera orbit, pan, and zoom directly in the preview (drag / Cmd+drag / scroll)
Perspective and orthographic projection modes
Animation frame selection — pick any clip and scrub to the exact frame before rendering; works with both Animator and legacy Animation components
Turntable export — orbit the camera automatically and output a full rotation as a spritesheet grid
Spritesheet export — pack all prefabs into a single texture with configurable columns and padding
Auto sprite import setup — exported spritesheets and turntables are automatically configured as Sprite (Multiple) with named slices
Unlit rendering mode for flat, lighting-independent icons
Interactive directional light with color, intensity, and drag-to-rotate controls
Smart file naming with dynamic tags: [name], [index], [count], [resolution], [width], [height], [date], [timestamp], [preset]
File conflict resolution with "apply to all" for batch exports
Copy current render to clipboard (macOS and Windows)
Reorderable prefab list with drag-and-drop from the Project window
Full Undo/Redo support throughout
ScriptableObject-based presets — version-control friendly, shareable across your team
Works with Built-in, URP, and HDRP render pipelines
Full source code included